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Globals

Global Values

Global values that are accessible anywhere inside scripts. You should avoid naming conflicts with these and trying to overwrite or edit them.

Instances

Instances containing actual accessible values.

InstanceType
typesHashMap<String, ScriptTypeRegistration | ScriptComponentRegistration | ScriptResourceRegistration>
script_assetHandle<ScriptAsset>
worldWorld
entityEntity

Static Instances

Static type references, existing for the purpose of typed static function calls.

InstanceType
AnnulusAnnulus
Aabb2dAabb2d
CompositeAlphaModeCompositeAlphaMode
FunctionInfoFunctionInfo
GamepadSettingsGamepadSettings
WindowBackendScaleFactorChangedWindowBackendScaleFactorChanged
Camera3dCamera3d
ArcArc
ClearColorConfigClearColorConfig
DVec3DVec3
GamepadRumbleRequestGamepadRumbleRequest
AtomicU16AtomicU16
ConeMeshBuilderConeMeshBuilder
Segment2dSegment2d
KeyboardFocusLostKeyboardFocusLost
HwbaHwba
DMat3DMat3
IdentifierIdentifier
SmolStrSmolStr
RegularPolygonMeshBuilderRegularPolygonMeshBuilder
DynamicScriptFunctionMutDynamicFunctionMut
MotionVectorPrepassMotionVectorPrepass
ButtonAxisSettingsButtonAxisSettings
ChromaticAberrationChromaticAberration
OnInsertOnInsert
U8Vec3U8Vec3
DQuatDQuat
DynamicComponentDynamicComponent
OrthographicProjectionOrthographicProjection
U16Vec4U16Vec4
CursorLeftCursorLeft
Arc2dArc2d
SystemCursorIconSystemCursorIcon
CameraRenderGraphCameraRenderGraph
BloomCompositeModeBloomCompositeMode
FileDragAndDropFileDragAndDrop
U64Vec3U64Vec3
FrustumFrustum
Mat3Mat3
UuidUuid
BVec4BVec4
ColorGradingSectionColorGradingSection
boolbool
ShaderStorageBufferShaderStorageBuffer
Mesh2dMesh2d
GamepadButtonStateChangedEventGamepadButtonStateChangedEvent
AabbCast2dAabbCast2d
ReflectableScheduleLabelReflectableScheduleLabel
AutoExposureCompensationCurveAutoExposureCompensationCurve
WindowPositionWindowPosition
WindowCreatedWindowCreated
AccumulatedMouseMotionAccumulatedMouseMotion
ClearColorClearColor
Plane3dPlane3d
CircularSectorMeshBuilderCircularSectorMeshBuilder
WindowDestroyedWindowDestroyed
Capsule3dCapsule3d
SystemIdMarkerSystemIdMarker
MouseWheelMouseWheel
BoundingSphereCastBoundingSphereCast
SmaaPresetSmaaPreset
NativeKeyCodeNativeKeyCode
i16i16
PathBufPathBuf
DMat2DMat2
IVec2IVec2
WindowClosingWindowClosing
SensitivitySensitivity
RemovedComponentEntityRemovedComponentEntity
EntityEntity
DefaultQueryFiltersDefaultQueryFilters
Isometry2dIsometry2d
FloatOrdFloatOrd
ReflectScheduleReflectSchedule
Capsule2dCapsule2d
f64f64
NamespaceNamespace
AnchorAnchor
HslaHsla
ComponentTicksComponentTicks
IntervalInterval
BloomPrefilterBloomPrefilter
ScriptSystemBuilderScriptSystemBuilder
AtomicU64AtomicU64
NormalPrepassNormalPrepass
TorusTorus
AtomicU8AtomicU8
TouchPhaseTouchPhase
TorusMeshBuilderTorusMeshBuilder
CompassQuadrantCompassQuadrant
EulerRotEulerRot
OrderIndependentTransparencySettingsOrderIndependentTransparencySettings
NativeKeyNativeKey
AlphaMode2dAlphaMode2d
U64Vec2U64Vec2
IVec3IVec3
SocketAddrSocketAddr
DepthPrepassDepthPrepass
DVec2DVec2
Camera3dDepthTextureUsageCamera3dDepthTextureUsage
I64Vec3I64Vec3
ViewportViewport
I8Vec2I8Vec2
MouseMotionMouseMotion
OklabaOklaba
WindowFocusedWindowFocused
TetrahedronTetrahedron
Vec4Vec4
Dir3ADir3A
BVec3BVec3
ImageRenderTargetImageRenderTarget
DenoiseCasDenoiseCas
RawGamepadAxisChangedEventRawGamepadAxisChangedEvent
QuatQuat
ScreenshotCapturedScreenshotCaptured
I16Vec4I16Vec4
Plane2dPlane2d
WindowOccludedWindowOccluded
KeyKey
PinchGesturePinchGesture
MonitorMonitor
CompassOctantCompassOctant
CircularSegmentMeshBuilderCircularSegmentMeshBuilder
ConeCone
EllipseEllipse
ImeIme
DeferredPrepassDeferredPrepass
KeyCodeKeyCode
TetrahedronMeshBuilderTetrahedronMeshBuilder
ViewVisibilityViewVisibility
WindowResizedWindowResized
I64Vec4I64Vec4
TextureAtlasTextureAtlas
ColorColor
BVec2BVec2
AtomicI32AtomicI32
OnRemoveOnRemove
WindowRefWindowRef
AtomicI8AtomicI8
SpriteSprite
GlobalTransformGlobalTransform
RectangleRectangle
TemporalJitterTemporalJitter
Line2dLine2d
ButtonSettingsButtonSettings
Dir3Dir3
PerspectiveProjectionPerspectiveProjection
Mat2Mat2
WindowThemeChangedWindowThemeChanged
Line3dLine3d
Mesh3dMesh3d
IRectIRect
MsaaMsaa
IVec4IVec4
ContrastAdaptiveSharpeningContrastAdaptiveSharpening
RequestRedrawRequestRedraw
PrimaryWindowPrimaryWindow
SphereKindSphereKind
U8Vec2U8Vec2
AlphaModeAlphaMode
ScalingModeScalingMode
ExposureExposure
CubemapFrustaCubemapFrusta
Triangle2dMeshBuilderTriangle2dMeshBuilder
CameraMainTextureUsagesCameraMainTextureUsages
SubCameraViewSubCameraView
U64Vec4U64Vec4
TransformTransform
GamepadButtonGamepadButton
DebandDitherDebandDither
ScriptAttachmentScriptAttachment
TemporalAntiAliasingTemporalAntiAliasing
i64i64
ScreenshotScreenshot
UVec4UVec4
ImageImage
HsvaHsva
FunctionReturnInfoFunctionReturnInfo
WindowMovedWindowMoved
Triangle3dTriangle3d
FixedFixed
I8Vec3I8Vec3
LchaLcha
RegularPolygonRegularPolygon
CursorGrabModeCursorGrabMode
CircleMeshBuilderCircleMeshBuilder
CameraCamera
BoundingCircleBoundingCircle
LabaLaba
AssetPathAssetPath
ScriptValueScriptValue
EllipseMeshBuilderEllipseMeshBuilder
Capsule3dMeshBuilderCapsule3dMeshBuilder
ButtonStateButtonState
GamepadAxisChangedEventGamepadAxisChangedEvent
Vec2Vec2
VisibleEntitiesVisibleEntities
u8u8
BorderRectBorderRect
f32f32
MipBiasMipBias
DAffine3DAffine3
i8i8
CascadesFrustaCascadesFrusta
DepthOfFieldDepthOfField
RawGamepadButtonChangedEventRawGamepadButtonChangedEvent
MorphWeightsMorphWeights
RangeRange
RectRect
BoundingCircleCastBoundingCircleCast
MotionBlurMotionBlur
Ray3dRay3d
IndicesIndices
AxisSettingsAxisSettings
SliceScaleModeSliceScaleMode
ScriptResourceRegistrationScriptResourceRegistration
u64u64
GamepadButtonChangedEventGamepadButtonChangedEvent
Vec3Vec3
UVec3UVec3
NonZeroU32NonZeroU32
ScriptQueryBuilderScriptQueryBuilder
AssetIndexAssetIndex
VideoModeVideoMode
AtomicUsizeAtomicUsize
RenderAssetUsagesRenderAssetUsages
BVec3ABVec3A
FxaaFxaa
Vec3AVec3A
Ray2dRay2d
RotationGestureRotationGesture
AtomicIsizeAtomicIsize
TransformTreeChangedTransformTreeChanged
ScriptComponentRegistrationScriptComponentRegistration
AtomicI64AtomicI64
DurationDuration
CircularSectorCircularSector
MouseButtonMouseButton
VisibilityClassVisibilityClass
Rot2Rot2
RayCast2dRayCast2d
SrgbaSrgba
GamepadConnectionGamepadConnection
TextureSlicerTextureSlicer
AutoExposureAutoExposure
DVec4DVec4
VisibilityVisibility
Camera2dCamera2d
ScriptAssetScriptAsset
XyzaXyza
CuboidMeshBuilderCuboidMeshBuilder
InstantInstant
EntityHashSetEntityHashSet
CircularMeshUvModeCircularMeshUvMode
OnAddOnAdd
BoundingSphereBoundingSphere
CapsuleUvProfileCapsuleUvProfile
ReflectReferenceReflectReference
CuboidCuboid
CustomProjectionCustomProjection
MeshMesh
GamepadAxisGamepadAxis
VirtualVirtual
TonemappingTonemapping
OnDespawnOnDespawn
InfinitePlane3dInfinitePlane3d
ReflectSystemReflectSystem
ColorGradingGlobalColorGradingGlobal
CursorIconCursorIcon
Affine2Affine2
isizeisize
MonitorSelectionMonitorSelection
FunctionCallContextFunctionCallContext
JumpAtJumpAt
AtomicU32AtomicU32
ComponentIdComponentId
Isometry3dIsometry3d
SpriteImageModeSpriteImageMode
FunctionArgInfoFunctionArgInfo
AtomicBoolAtomicBool
i128i128
CircleCircle
BloomBloom
OcclusionCullingOcclusionCulling
RangeFullRangeFull
Mat4Mat4
ScriptTypeRegistrationScriptTypeRegistration
ManualTextureViewHandleManualTextureViewHandle
DisabledDisabled
RawGamepadEventRawGamepadEvent
AspectRatioAspectRatio
U16Vec3U16Vec3
Segment3dSegment3d
WindowModeWindowMode
u32u32
EnabledButtonsEnabledButtons
CowCow
ColorGradingColorGrading
TimerTimer
GamepadConnectionEventGamepadConnectionEvent
ScriptQueryResultScriptQueryResult
InternalWindowStateInternalWindowState
usizeusize
RenderTargetRenderTarget
WindowScaleFactorChangedWindowScaleFactorChanged
WindowClosedWindowClosed
RangeInclusiveRangeInclusive
DAffine2DAffine2
AnnulusMeshBuilderAnnulusMeshBuilder
VideoModeSelectionVideoModeSelection
ForceTouchForceTouch
InteropErrorInteropError
WindowResolutionWindowResolution
GamepadRumbleIntensityGamepadRumbleIntensity
CylinderAnchorCylinderAnchor
U16Vec2U16Vec2
ChildOfChildOf
u128u128
SkyboxSkybox
AccumulatedMouseScrollAccumulatedMouseScroll
CylinderMeshBuilderCylinderMeshBuilder
Camera3dDepthLoadOpCamera3dDepthLoadOp
WindowEventWindowEvent
ScreenSpaceTransmissionQualityScreenSpaceTransmissionQuality
Dir2Dir2
ConicalFrustumConicalFrustum
SphereSphere
CircularSegmentCircularSegment
LinearRgbaLinearRgba
NoFrustumCullingNoFrustumCulling
DepthOfFieldModeDepthOfFieldMode
TypeIdTypeId
I16Vec2I16Vec2
URectURect
KeyboardInputKeyboardInput
NameName
AppLifecycleAppLifecycle
RectangleMeshBuilderRectangleMeshBuilder
MouseScrollUnitMouseScrollUnit
charchar
TouchInputTouchInput
Capsule2dMeshBuilderCapsule2dMeshBuilder
EaseFunctionEaseFunction
GamepadEventGamepadEvent
Triangle2dTriangle2d
SphereMeshBuilderSphereMeshBuilder
I64Vec2I64Vec2
u16u16
i32i32
AtomicI16AtomicI16
ConeAnchorConeAnchor
MouseButtonInputMouseButtonInput
ChildrenChildren
StringString
CursorOptionsCursorOptions
MeshMorphWeightsMeshMorphWeights
ProjectionProjection
DMat4DMat4
GamepadInputGamepadInput
WindowLevelWindowLevel
CursorMovedCursorMoved
GamepadGamepad
TickTick
Affine3Affine3
TimerModeTimerMode
ColorMaterialColorMaterial
BVec4ABVec4A
RhombusMeshBuilderRhombusMeshBuilder
GlobalsUniformGlobalsUniform
VisibilityRangeVisibilityRange
U8Vec4U8Vec4
OnReplaceOnReplace
Affine3AAffine3A
RenderLayersRenderLayers
SyncToRenderWorldSyncToRenderWorld
DoubleTapGestureDoubleTapGesture
StopwatchStopwatch
AabbCast3dAabbCast3d
I8Vec4I8Vec4
ConicalFrustumMeshBuilderConicalFrustumMeshBuilder
WindowThemeWindowTheme
RealReal
WindowCloseRequestedWindowCloseRequested
PlaneMeshBuilderPlaneMeshBuilder
RayCast3dRayCast3d
Mat3AMat3A
SkinnedMeshSkinnedMesh
EntityHashEntityHash
Aabb3dAabb3d
PresentModePresentMode
WindowWindow
UVec2UVec2
InheritedVisibilityInheritedVisibility
CursorEnteredCursorEntered
TextureAtlasLayoutTextureAtlasLayout
Triangle3dMeshBuilderTriangle3dMeshBuilder
AabbAabb
I16Vec3I16Vec3
PanGesturePanGesture
SmaaSmaa
RhombusRhombus
WindowResizeConstraintsWindowResizeConstraints
CylinderCylinder
OklchaOklcha