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Globals

Global Values

Global values that are accessible anywhere inside scripts. You should avoid naming conflicts with these and trying to overwrite or edit them.

Instances

Instances containing actual accessible values.

InstanceType
typesHashMap<String, ScriptTypeRegistration | ScriptComponentRegistration | ScriptResourceRegistration>
worldWorld
script_assetHandle<ScriptAsset>
entityEntity

Static Instances

Static type references, existing for the purpose of typed static function calls.

InstanceType
ScalingModeScalingMode
GamepadButtonGamepadButton
Polyline2dPolyline2d
ReplaceReplace
RadialGradientShapeRadialGradientShape
I16Vec4I16Vec4
TextureSlicerTextureSlicer
AccessibilityRequestedAccessibilityRequested
AssetPathAssetPath
LinearGradientLinearGradient
SmolStrSmolStr
InfinitePlane3dInfinitePlane3d
SphereMeshBuilderSphereMeshBuilder
RegularPolygonRegularPolygon
GamepadConnectionGamepadConnection
RectRect
ScreenshotScreenshot
OcclusionCullingOcclusionCulling
ViewportNodeViewportNode
MorphWeightsMorphWeights
GlyphAtlasLocationGlyphAtlasLocation
GlyphAtlasInfoGlyphAtlasInfo
OklchaOklcha
MotionVectorPrepassMotionVectorPrepass
AlignSelfAlignSelf
WindowWindow
FloatOrdFloatOrd
ButtonSettingsButtonSettings
Affine3AAffine3A
GamepadInputGamepadInput
URectURect
RepeatedGridTrackRepeatedGridTrack
i8I8
IVec4IVec4
boolBool
ScriptAttachmentScriptAttachment
Wireframe2dConfigWireframe2dConfig
HwbaHwba
WindowBackendScaleFactorChangedWindowBackendScaleFactorChanged
BorderRadiusBorderRadius
Polyline3dPolyline3d
DMat3DMat3
MainEntityMainEntity
LineBreakLineBreak
PolygonPolygon
CircularSectorMeshBuilderCircularSectorMeshBuilder
CuboidCuboid
RayCast2dRayCast2d
ManageAccessibilityUpdatesManageAccessibilityUpdates
AtomicUsizeAtomicUsize
ConicGradientConicGradient
InternalInternal
ScriptAssetScriptAsset
NonZeroU16NonZeroU16
I16Vec3I16Vec3
RectangleRectangle
NonZeroUsizeNonZeroUsize
TextLayoutTextLayout
PrimaryWindowPrimaryWindow
Segment3dSegment3d
QuatQuat
LinearRgbaLinearRgba
RayIdRayId
GamepadButtonStateChangedEventGamepadButtonStateChangedEvent
BoundingCircleBoundingCircle
Camera2dCamera2d
AlphaMode2dAlphaMode2d
ShadowStyleShadowStyle
NativeKeyCodeNativeKeyCode
GlobalTransformGlobalTransform
Vec4Vec4
NonZeroU32NonZeroU32
PresentModePresentMode
XyzaXyza
ScriptTypeRegistrationScriptTypeRegistration
BorderColorBorderColor
CustomCursorUrlCustomCursorUrl
TextLayoutInfoTextLayoutInfo
CalculatedClipCalculatedClip
ConicalFrustumMeshBuilderConicalFrustumMeshBuilder
StopwatchStopwatch
BorderGradientBorderGradient
RangeInclusiveRangeInclusive
CylinderCylinder
AtomicI16AtomicI16
RealReal
Polyline2dMeshBuilderPolyline2dMeshBuilder
RenderEntityRenderEntity
Line3dLine3d
ConeCone
JustifyContentJustifyContent
AddAdd
EdgeEdge
UVec2UVec2
NonZeroI16NonZeroI16
TextFontTextFont
ColorGradingGlobalColorGradingGlobal
MoveMove
GlobalZIndexGlobalZIndex
ImageNodeImageNode
CascadesFrustaCascadesFrusta
DragStartDragStart
Dir2Dir2
PressDirectionPressDirection
Wireframe2dMaterialWireframe2dMaterial
AccumulatedMouseMotionAccumulatedMouseMotion
HitDataHitData
ScriptQueryResultScriptQueryResult
CowCow
AtomicI64AtomicI64
RhombusRhombus
HsvaHsva
EulerRotEulerRot
AccessibilitySystemsAccessibilitySystems
RenderTargetRenderTarget
ColorColor
GamepadRumbleRequestGamepadRumbleRequest
I8Vec4I8Vec4
ConeMeshBuilderConeMeshBuilder
ClearColorConfigClearColorConfig
Rot2Rot2
InputFocusVisibleInputFocusVisible
ChildOfChildOf
TransformTreeChangedTransformTreeChanged
SphereKindSphereKind
TextText
ScriptResourceRegistrationScriptResourceRegistration
RenderVisibleEntitiesRenderVisibleEntities
CameraCamera
WindowMovedWindowMoved
PointerButtonPointerButton
NormalPrepassNormalPrepass
WindowScaleFactorChangedWindowScaleFactorChanged
MouseMotionMouseMotion
GridTrackRepetitionGridTrackRepetition
KeyKey
I8Vec2I8Vec2
ColorMaterialColorMaterial
VisibilityVisibility
ZIndexZIndex
WindowPositionWindowPosition
Triangle3dMeshBuilderTriangle3dMeshBuilder
Affine3Affine3
ColorGradingColorGrading
VisibilityRangeVisibilityRange
DeferredPrepassDeferredPrepass
TextNodeFlagsTextNodeFlags
PressPress
GamepadRumbleIntensityGamepadRumbleIntensity
InteropErrorInteropError
TilemapChunkTilemapChunk
PointerPressPointerPress
FunctionArgInfoFunctionArgInfo
NameName
isizeIsize
JustifyJustify
OverflowClipBoxOverflowClipBox
CylinderAnchorCylinderAnchor
Triangle2dMeshBuilderTriangle2dMeshBuilder
RangeRange
ShaderStorageBufferShaderStorageBuffer
ButtonAxisSettingsButtonAxisSettings
ComponentTicksComponentTicks
PlaneMeshBuilderPlaneMeshBuilder
SyncToRenderWorldSyncToRenderWorld
TilemapChunkMeshCacheTilemapChunkMeshCache
ScreenSpaceTransmissionQualityScreenSpaceTransmissionQuality
CylinderMeshBuilderCylinderMeshBuilder
GlobalsUniformGlobalsUniform
DurationDuration
FixedFixed
U8Vec4U8Vec4
TemporaryRenderEntityTemporaryRenderEntity
GamepadEventGamepadEvent
ChildrenChildren
BoxShadowBoxShadow
DVec2DVec2
GamepadConnectionEventGamepadConnectionEvent
NormalizedRenderTargetNormalizedRenderTarget
Mesh3dMesh3d
MipBiasMipBias
I64Vec3I64Vec3
u64U64
WindowResizeConstraintsWindowResizeConstraints
MouseScrollUnitMouseScrollUnit
BVec3ABVec3A
CuboidMeshBuilderCuboidMeshBuilder
Wireframe2dWireframe2d
CapsuleUvProfileCapsuleUvProfile
u128U128
DefaultQueryFiltersDefaultQueryFilters
LayoutConfigLayoutConfig
BoxSizingBoxSizing
DragDropDragDrop
PointerInputPointerInput
DoubleTapGestureDoubleTapGesture
EnabledButtonsEnabledButtons
AxisSettingsAxisSettings
LabaLaba
ExposureExposure
DirectlyHoveredDirectlyHovered
usizeUsize
ContextKeyContextKey
PositionedGlyphPositionedGlyph
Dir3Dir3
i32I32
Wireframe2dColorWireframe2dColor
MonitorSelectionMonitorSelection
SpriteSprite
EllipseEllipse
CancelCancel
TabGroupTabGroup
BVec3BVec3
TextSpanTextSpan
CallbackLabelCallbackLabel
TonemappingTonemapping
RayCast3dRayCast3d
ScriptComponentRegistrationScriptComponentRegistration
WindowLevelWindowLevel
AtomicU8AtomicU8
CursorOptionsCursorOptions
TorusMeshBuilderTorusMeshBuilder
OsStringOsString
TickTick
NonNilUuidNonNilUuid
CubemapLayoutCubemapLayout
PinchGesturePinchGesture
ReflectSystemGraphNodeReflectSystemGraphNode
AtomicU32AtomicU32
BVec4BVec4
MaxTrackSizingFunctionMaxTrackSizingFunction
CameraRenderGraphCameraRenderGraph
InputFocusInputFocus
DebandDitherDebandDither
ImeIme
WindowOccludedWindowOccluded
JustifySelfJustifySelf
WindowResolutionWindowResolution
FrustumFrustum
Mat3AMat3A
ResolvedBorderRadiusResolvedBorderRadius
IndicesIndices
ReflectNodeIdReflectNodeId
EntityRowEntityRow
Camera3dDepthTextureUsageCamera3dDepthTextureUsage
AtomicIsizeAtomicIsize
CursorMovedCursorMoved
KeyboardFocusLostKeyboardFocusLost
NoWireframe2dNoWireframe2d
ImageRenderTargetImageRenderTarget
Polyline3dMeshBuilderPolyline3dMeshBuilder
WindowFocusedWindowFocused
U64Vec3U64Vec3
Text2dShadowText2dShadow
DAffine3DAffine3
LocationContextLocationContext
FontSmoothingFontSmoothing
Text2dText2d
Plane3dPlane3d
AlignItemsAlignItems
ImageNodeSizeImageNodeSize
ValVal
UVec3UVec3
i128I128
MainPassResolutionOverrideMainPassResolutionOverride
UiRectUiRect
BoundingSphereCastBoundingSphereCast
GridAutoFlowGridAutoFlow
UntypedAssetIdUntypedAssetId
MinTrackSizingFunctionMinTrackSizingFunction
Capsule2dCapsule2d
InheritedVisibilityInheritedVisibility
VideoModeVideoMode
SliceScaleModeSliceScaleMode
Arc2dArc2d
ReflectReferenceReflectReference
ClearColorClearColor
ScriptValueScriptValue
CircleMeshBuilderCircleMeshBuilder
LabelLabel
CustomCursorCustomCursor
FocusPolicyFocusPolicy
BackgroundGradientBackgroundGradient
Vec3Vec3
CircularSectorCircularSector
ObservedByObservedBy
CursorIconCursorIcon
ReflectableScheduleLabelReflectableScheduleLabel
TetrahedronTetrahedron
PanGesturePanGesture
SubCameraViewSubCameraView
EaseFunctionEaseFunction
PointerLocationPointerLocation
ProjectionProjection
OklabaOklaba
DragDrag
Capsule3dMeshBuilderCapsule3dMeshBuilder
GamepadButtonChangedEventGamepadButtonChangedEvent
U16Vec3U16Vec3
Segment2dSegment2d
Triangle2dTriangle2d
Isometry2dIsometry2d
u16U16
WindowRefWindowRef
CircularSegmentMeshBuilderCircularSegmentMeshBuilder
WindowEventWindowEvent
RenderLayersRenderLayers
CompositeAlphaModeCompositeAlphaMode
PrimaryMonitorPrimaryMonitor
DirectionalNavigationMapDirectionalNavigationMap
NodeImageModeNodeImageMode
f32F32
DragEnterDragEnter
Ray3dRay3d
AtomicU16AtomicU16
EntityGenerationEntityGeneration
CascadesVisibleEntitiesCascadesVisibleEntities
I64Vec4I64Vec4
ButtonStateButtonState
ComputedUiTargetCameraComputedUiTargetCamera
ContentSizeContentSize
DMat2DMat2
CubemapVisibleEntitiesCubemapVisibleEntities
BackgroundColorBackgroundColor
NodeNode
DVec3DVec3
TransformTransform
InterpolationColorSpaceInterpolationColorSpace
EntityHashEntityHash
Aabb2dAabb2d
TileDataTileData
NonZeroU128NonZeroU128
TouchInputTouchInput
NamespaceNamespace
OverflowClipMarginOverflowClipMargin
LineHeightLineHeight
WindowClosedWindowClosed
Ray2dRay2d
DynamicScriptFunctionMutDynamicFunctionMut
charChar
AabbAabb
ScriptErrorScriptError
UVec4UVec4
DynamicScriptFunctionDynamicFunction
InstantInstant
DepthPrepassDepthPrepass
DragLeaveDragLeave
DVec4DVec4
GridTrackGridTrack
CircleCircle
UiTransformUiTransform
JumpAtJumpAt
GamepadAxisChangedEventGamepadAxisChangedEvent
RawGamepadEventRawGamepadEvent
MeshMorphWeightsMeshMorphWeights
PickablePickable
BoundingCircleCastBoundingCircleCast
IRectIRect
AngularColorStopAngularColorStop
AtomicBoolAtomicBool
Triangle3dTriangle3d
DMat4DMat4
u32U32
TabIndexTabIndex
Mesh2dMesh2d
ReflectSystemSetReflectSystemSet
NonZeroI32NonZeroI32
CustomProjectionCustomProjection
EntityEntity
HoveredHovered
ImageImage
Segment3dMeshBuilderSegment3dMeshBuilder
PointerActionPointerAction
WakeUpWakeUp
CircularSegmentCircularSegment
BVec4ABVec4A
ColorStopColorStop
ComputedUiRenderTargetInfoComputedUiRenderTargetInfo
Dir3ADir3A
GradientGradient
ScriptSystemBuilderScriptSystemBuilder
DragEntryDragEntry
EllipseMeshBuilderEllipseMeshBuilder
RadialGradientRadialGradient
TextColorTextColor
Vec2Vec2
U64Vec2U64Vec2
DAffine2DAffine2
NonZeroI8NonZeroI8
ClickClick
NonZeroI64NonZeroI64
LchaLcha
Vec3AVec3A
DynamicComponentDynamicComponent
WindowResizedWindowResized
FlexDirectionFlexDirection
DisabledDisabled
TypeIdTypeId
JustifyItemsJustifyItems
Val2Val2
AlignContentAlignContent
AnnulusMeshBuilderAnnulusMeshBuilder
IntervalInterval
UiTargetCameraUiTargetCamera
OrthographicProjectionOrthographicProjection
RawGamepadAxisChangedEventRawGamepadAxisChangedEvent
WindowThemeChangedWindowThemeChanged
ScriptComponentScriptComponent
U16Vec4U16Vec4
ScrollScroll
AlphaModeAlphaMode
FunctionCallContextFunctionCallContext
AssetIndexAssetIndex
CompassQuadrantCompassQuadrant
ReflectSystemGraphReflectSystemGraph
TextBoundsTextBounds
CompassOctantCompassOctant
RotationGestureRotationGesture
FunctionInfoFunctionInfo
MonitorMonitor
OutlineOutline
DragOverDragOver
Capsule3dCapsule3d
RangeFullRangeFull
GamepadGamepad
ReflectScheduleReflectSchedule
UuidUuid
PathBufPathBuf
BorderRectBorderRect
UntypedHandleUntypedHandle
Mesh2dWireframeMesh2dWireframe
ReflectSystemReflectSystem
ReadbackCompleteReadbackComplete
TorusTorus
U8Vec3U8Vec3
ConeAnchorConeAnchor
PointerHitsPointerHits
DQuatDQuat
HslaHsla
U64Vec4U64Vec4
WindowDestroyedWindowDestroyed
f64F64
I8Vec3I8Vec3
SpriteImageModeSpriteImageMode
MeshMesh
BoundingSphereBoundingSphere
NativeKeyNativeKey
UiScaleUiScale
VirtualVirtual
TextEntityTextEntity
OverflowAxisOverflowAxis
AtomicU64AtomicU64
ColorGradingSectionColorGradingSection
AabbCast2dAabbCast2d
OverOver
RemoveRemove
CursorLeftCursorLeft
WindowCloseRequestedWindowCloseRequested
InsertInsert
OrderIndependentTransparencySettingsOrderIndependentTransparencySettings
TemporalJitterTemporalJitter
Dir4Dir4
ConicalFrustumConicalFrustum
i64I64
CameraMainTextureUsagesCameraMainTextureUsages
RequestRedrawRequestRedraw
RegularPolygonMeshBuilderRegularPolygonMeshBuilder
SphereSphere
NavNeighborsNavNeighbors
ScreenshotCapturedScreenshotCaptured
TextBackgroundColorTextBackgroundColor
WindowThemeWindowTheme
TouchPhaseTouchPhase
BVec2BVec2
ViewportViewport
OverflowOverflow
U16Vec2U16Vec2
SocketAddrSocketAddr
ConvexPolygonConvexPolygon
TimerTimer
NonZeroI128NonZeroI128
NonZeroU8NonZeroU8
u8U8
MouseButtonInputMouseButtonInput
CustomCursorImageCustomCursorImage
DragEndDragEnd
ScreenEdgeScreenEdge
VisibleEntitiesVisibleEntities
IVec2IVec2
WindowModeWindowMode
Isometry3dIsometry3d
VideoModeSelectionVideoModeSelection
RemovedComponentEntityRemovedComponentEntity
I64Vec2I64Vec2
FlexWrapFlexWrap
UiPositionUiPosition
CubemapFrustaCubemapFrusta
TextureAtlasTextureAtlas
ButtonButton
PositionTypePositionType
PointerInputSettingsPointerInputSettings
Mat2Mat2
KeyboardInputKeyboardInput
OutOut
StringString
GamepadAxisGamepadAxis
PointerIdPointerId
NormalizedWindowRefNormalizedWindowRef
SrgbaSrgba
NonZeroIsizeNonZeroIsize
AtomicI8AtomicI8
CursorGrabModeCursorGrabMode
CircularMeshUvModeCircularMeshUvMode
GamepadSettingsGamepadSettings
VisibilityClassVisibilityClass
ViewVisibilityViewVisibility
Mat4Mat4
AabbCast3dAabbCast3d
GridPlacementGridPlacement
ScriptQueryBuilderScriptQueryBuilder
U8Vec2U8Vec2
AspectRatioAspectRatio
Capsule2dMeshBuilderCapsule2dMeshBuilder
i16I16
ConvexPolygonMeshBuilderConvexPolygonMeshBuilder
Camera3dCamera3d
ComputedTextBlockComputedTextBlock
NoFrustumCullingNoFrustumCulling
CursorEnteredCursorEntered
ForceTouchForceTouch
WindowClosingWindowClosing
InternalWindowStateInternalWindowState
WindowCreatedWindowCreated
TilemapChunkTileDataTilemapChunkTileData
DespawnDespawn
RhombusMeshBuilderRhombusMeshBuilder
Aabb3dAabb3d
SkinnedMeshSkinnedMesh
Affine2Affine2
VisibleMeshEntitiesVisibleMeshEntities
Mat3Mat3
ManualTextureViewHandleManualTextureViewHandle
EntityHashSetEntityHashSet
TextShadowTextShadow
PointerInteractionPointerInteraction
Plane2dPlane2d
RenderAssetUsagesRenderAssetUsages
MsaaMsaa
AccumulatedMouseScrollAccumulatedMouseScroll
SkyboxSkybox
FileDragAndDropFileDragAndDrop
MouseWheelMouseWheel
ComponentIdComponentId
AnnulusAnnulus
KeyCodeKeyCode
ScrollPositionScrollPosition
FunctionReturnInfoFunctionReturnInfo
PickingInteractionPickingInteraction
Camera3dDepthLoadOpCamera3dDepthLoadOp
MeshTagMeshTag
ArcArc
ComputedNodeComputedNode
PickingSettingsPickingSettings
Line2dLine2d
NonZeroU64NonZeroU64
AutoFocusAutoFocus
AppLifecycleAppLifecycle
PerspectiveProjectionPerspectiveProjection
DisplayDisplay
HdrHdr
TextureAtlasLayoutTextureAtlasLayout
TetrahedronMeshBuilderTetrahedronMeshBuilder
LocationLocation
ReleaseRelease
SystemCursorIconSystemCursorIcon
UiGlobalTransformUiGlobalTransform
AtomicI32AtomicI32
RelativeCursorPositionRelativeCursorPosition
RawGamepadButtonChangedEventRawGamepadButtonChangedEvent
MouseButtonMouseButton
InteractionInteraction
IVec3IVec3
TimerModeTimerMode
I16Vec2I16Vec2
AnchorAnchor
RectangleMeshBuilderRectangleMeshBuilder