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Globals

Global Values

Global values that are accessible anywhere inside scripts. You should avoid naming conflicts with these and trying to overwrite or edit them.

Instances

Instances containing actual accessible values.

InstanceType
typesHashMap<String, ScriptTypeRegistration | ScriptComponentRegistration | ScriptResourceRegistration>
worldWorld
script_assetHandle<ScriptAsset>
entityEntity

Static Instances

Static type references, existing for the purpose of typed static function calls.

InstanceType
ScalingModeScalingMode
GamepadButtonGamepadButton
Polyline2dPolyline2d
FocusGainedFocusGained
I16Vec4I16Vec4
RadialGradientShapeRadialGradientShape
TextureSlicerTextureSlicer
AccessibilityRequestedAccessibilityRequested
AssetPathAssetPath
MsaaWritebackMsaaWriteback
LinearGradientLinearGradient
ParsedPathParsedPath
PreeditCursorPreeditCursor
NavActionNavAction
SpriteScalingModeSpriteScalingMode
SmolStrSmolStr
InfinitePlane3dInfinitePlane3d
SphereMeshBuilderSphereMeshBuilder
RegularPolygonRegularPolygon
GamepadConnectionGamepadConnection
RectRect
ScreenshotScreenshot
RenderShadowMapVisibleEntitiesRenderShadowMapVisibleEntities
OcclusionCullingOcclusionCulling
ViewportNodeViewportNode
MorphWeightsMorphWeights
GlyphAtlasLocationGlyphAtlasLocation
GlyphAtlasInfoGlyphAtlasInfo
OklchaOklcha
MotionVectorPrepassMotionVectorPrepass
AlignSelfAlignSelf
WindowWindow
FloatOrdFloatOrd
ButtonSettingsButtonSettings
Affine3AAffine3A
URectURect
StaticTransformOptimizationsStaticTransformOptimizations
GamepadInputGamepadInput
i8I8
boolBool
IVec4IVec4
Wireframe2dConfigWireframe2dConfig
RepeatedGridTrackRepeatedGridTrack
ScriptAttachmentScriptAttachment
HwbaHwba
WindowBackendScaleFactorChangedWindowBackendScaleFactorChanged
BorderRadiusBorderRadius
Polyline3dPolyline3d
DMat3DMat3
JointIndexJointIndex
StrikethroughColorStrikethroughColor
MainEntityMainEntity
CuboidCuboid
PolygonPolygon
CircularSectorMeshBuilderCircularSectorMeshBuilder
LineBreakLineBreak
RayCast2dRayCast2d
CheckableCheckable
ManageAccessibilityUpdatesManageAccessibilityUpdates
ConicGradientConicGradient
ScriptAssetScriptAsset
NonZeroU16NonZeroU16
I16Vec3I16Vec3
RectangleRectangle
NonZeroUsizeNonZeroUsize
TextLayoutTextLayout
PrimaryWindowPrimaryWindow
QuatQuat
Segment3dSegment3d
LinearRgbaLinearRgba
UnderlineUnderline
GamepadButtonStateChangedEventGamepadButtonStateChangedEvent
BoundingCircleBoundingCircle
Camera2dCamera2d
NativeKeyCodeNativeKeyCode
TileOrientationTileOrientation
AlphaMode2dAlphaMode2d
ShadowStyleShadowStyle
GlobalTransformGlobalTransform
Vec4Vec4
WinitUserEventWinitUserEvent
ViewFrustumViewFrustum
NonZeroU32NonZeroU32
PresentModePresentMode
XyzaXyza
TransformGizmoSpaceTransformGizmoSpace
DepthPrepassDoubleBufferDepthPrepassDoubleBuffer
SpriteMaterialSpriteMaterial
LetterSpacingLetterSpacing
ScriptTypeRegistrationScriptTypeRegistration
CustomCursorUrlCustomCursorUrl
BorderColorBorderColor
TextLayoutInfoTextLayoutInfo
CalculatedClipCalculatedClip
ConicalFrustumMeshBuilderConicalFrustumMeshBuilder
StopwatchStopwatch
AabbGizmoConfigGroupAabbGizmoConfigGroup
RangeInclusiveRangeInclusive
CylinderCylinder
BorderGradientBorderGradient
RealReal
FontWidthFontWidth
Polyline2dMeshBuilderPolyline2dMeshBuilder
RenderEntityRenderEntity
Line3dLine3d
ConeCone
ImageFilterModeImageFilterMode
JustifyContentJustifyContent
AddAdd
ShadowLodOriginShadowLodOrigin
UVec2UVec2
NonZeroI16NonZeroI16
ColorGradingGlobalColorGradingGlobal
TextFontTextFont
EdgeEdge
RhombusRhombus
ImageNodeImageNode
CascadesFrustaCascadesFrusta
CheckedChecked
GlobalZIndexGlobalZIndex
Dir2Dir2
SkinnedMeshBoundsSkinnedMeshBounds
AccumulatedMouseMotionAccumulatedMouseMotion
Wireframe2dMaterialWireframe2dMaterial
ScriptQueryResultScriptQueryResult
CowCow
HsvaHsva
EulerRotEulerRot
AccessibilitySystemsAccessibilitySystems
ColorColor
RenderTargetRenderTarget
GamepadRumbleRequestGamepadRumbleRequest
I8Vec4I8Vec4
ConeMeshBuilderConeMeshBuilder
ClearColorConfigClearColorConfig
FontVariationTagFontVariationTag
Rot2Rot2
ChildOfChildOf
InputFocusVisibleInputFocusVisible
IsDefaultUiCameraIsDefaultUiCamera
TransformTreeChangedTransformTreeChanged
AccessAccess
SphereKindSphereKind
TextText
ScriptResourceRegistrationScriptResourceRegistration
CameraCamera
WindowMovedWindowMoved
WindowScaleFactorChangedWindowScaleFactorChanged
MouseMotionMouseMotion
NormalPrepassNormalPrepass
GizmoLineConfigGizmoLineConfig
GridTrackRepetitionGridTrackRepetition
TextEditTextEdit
KeyKey
I8Vec2I8Vec2
ComputedCameraValuesComputedCameraValues
TransformGizmoAxisTransformGizmoAxis
LightProbeLightProbe
ColorMaterialColorMaterial
VisibilityVisibility
ZIndexZIndex
WindowPositionWindowPosition
BlendStateBlendState
Triangle3dMeshBuilderTriangle3dMeshBuilder
Affine3Affine3
NoAutoAabbNoAutoAabb
ColorGradingColorGrading
VisibilityRangeVisibilityRange
AutoNavigationConfigAutoNavigationConfig
DeferredPrepassDeferredPrepass
TextNodeFlagsTextNodeFlags
ParallaxCorrectionParallaxCorrection
DynamicSkinnedMeshBoundsDynamicSkinnedMeshBounds
GamepadRumbleIntensityGamepadRumbleIntensity
InteropErrorInteropError
TilemapChunkTilemapChunk
FunctionArgInfoFunctionArgInfo
FontStyleFontStyle
NameName
GizmoConfigStoreGizmoConfigStore
HalfSpaceHalfSpace
isizeIsize
Triangle2dMeshBuilderTriangle2dMeshBuilder
JustifyJustify
CylinderAnchorCylinderAnchor
PointLightPointLight
RangeRange
AcquireFocusAcquireFocus
ButtonAxisSettingsButtonAxisSettings
ComponentTicksComponentTicks
PlaneMeshBuilderPlaneMeshBuilder
ImageAddressModeImageAddressMode
SyncToRenderWorldSyncToRenderWorld
TilemapChunkMeshCacheTilemapChunkMeshCache
CylinderMeshBuilderCylinderMeshBuilder
GlobalsUniformGlobalsUniform
DurationDuration
FixedFixed
AccessibleLabelAccessibleLabel
U8Vec4U8Vec4
TemporaryRenderEntityTemporaryRenderEntity
FontWeightFontWeight
GamepadEventGamepadEvent
ChildrenChildren
DirectionalLightShadowMapDirectionalLightShadowMap
BoxShadowBoxShadow
DVec2DVec2
GamepadConnectionEventGamepadConnectionEvent
NormalizedRenderTargetNormalizedRenderTarget
Mesh3dMesh3d
MipBiasMipBias
RenderTargetInfoRenderTargetInfo
I64Vec3I64Vec3
u64U64
MouseScrollUnitMouseScrollUnit
WindowResizeConstraintsWindowResizeConstraints
BVec3ABVec3A
CuboidMeshBuilderCuboidMeshBuilder
u128U128
CapsuleUvProfileCapsuleUvProfile
FrustumGizmoConfigGroupFrustumGizmoConfigGroup
Wireframe2dWireframe2d
DefaultQueryFiltersDefaultQueryFilters
LayoutConfigLayoutConfig
BoxSizingBoxSizing
DoubleTapGestureDoubleTapGesture
EnabledButtonsEnabledButtons
HashedStrHashedStr
AxisSettingsAxisSettings
LabaLaba
ExposureExposure
PointLightShadowMapPointLightShadowMap
FontSourceFontSource
usizeUsize
Wireframe2dColorWireframe2dColor
Dir3Dir3
MonitorSelectionMonitorSelection
i32I32
PositionedGlyphPositionedGlyph
ContextKeyContextKey
SpriteSprite
EllipseEllipse
TabGroupTabGroup
BVec3BVec3
TextSpanTextSpan
UiStackUiStack
TonemappingTonemapping
CallbackLabelCallbackLabel
DirectionalLightTextureDirectionalLightTexture
RunGeometryRunGeometry
RayCast3dRayCast3d
WindowLevelWindowLevel
CursorOptionsCursorOptions
ScriptComponentRegistrationScriptComponentRegistration
NonNilUuidNonNilUuid
OsStringOsString
TickTick
TorusMeshBuilderTorusMeshBuilder
CubemapLayoutCubemapLayout
PinchGesturePinchGesture
ReflectSystemGraphNodeReflectSystemGraphNode
BVec4BVec4
MaxTrackSizingFunctionMaxTrackSizingFunction
CameraRenderGraphCameraRenderGraph
InputFocusInputFocus
ImeIme
WindowOccludedWindowOccluded
FrustumFrustum
DebandDitherDebandDither
WindowResolutionWindowResolution
FocusableAreaFocusableArea
Mat3AMat3A
ResolvedBorderRadiusResolvedBorderRadius
IndicesIndices
JustifySelfJustifySelf
ReflectNodeIdReflectNodeId
NoWireframe2dNoWireframe2d
Camera3dDepthTextureUsageCamera3dDepthTextureUsage
CursorMovedCursorMoved
KeyboardFocusLostKeyboardFocusLost
ImageRenderTargetImageRenderTarget
OpaqueRendererMethodOpaqueRendererMethod
Polyline3dMeshBuilderPolyline3dMeshBuilder
WindowFocusedWindowFocused
U64Vec3U64Vec3
FontSmoothingFontSmoothing
DAffine3DAffine3
Plane3dPlane3d
GizmoGizmo
Text2dShadowText2dShadow
Text2dText2d
IgnoreScrollIgnoreScroll
LocationContextLocationContext
AlignItemsAlignItems
ValVal
ImageNodeSizeImageNodeSize
UVec3UVec3
LightGizmoConfigGroupLightGizmoConfigGroup
i128I128
MainPassResolutionOverrideMainPassResolutionOverride
UiRectUiRect
BoundingSphereCastBoundingSphereCast
UntypedAssetIdUntypedAssetId
GridAutoFlowGridAutoFlow
Capsule2dCapsule2d
MinTrackSizingFunctionMinTrackSizingFunction
InheritedVisibilityInheritedVisibility
VideoModeVideoMode
SliceScaleModeSliceScaleMode
Arc2dArc2d
RectLightRectLight
ReflectReferenceReflectReference
TransformGizmoFocusTransformGizmoFocus
ClearColorClearColor
FontVariationsFontVariations
CascadeCascade
ScriptValueScriptValue
CircleMeshBuilderCircleMeshBuilder
CompositingSpaceCompositingSpace
LabelLabel
CustomCursorCustomCursor
CursorIconCursorIcon
Vec3Vec3
ObservedByObservedBy
CircularSectorCircularSector
ImageCompareFunctionImageCompareFunction
BackgroundGradientBackgroundGradient
FocusPolicyFocusPolicy
TransformGizmoSettingsTransformGizmoSettings
TetrahedronTetrahedron
ReflectableScheduleLabelReflectableScheduleLabel
DiscardDiscard
EaseFunctionEaseFunction
PanGesturePanGesture
SubCameraViewSubCameraView
IsResourceIsResource
ProjectionProjection
OklabaOklaba
TransmittedShadowReceiverTransmittedShadowReceiver
Capsule3dMeshBuilderCapsule3dMeshBuilder
GamepadButtonChangedEventGamepadButtonChangedEvent
U16Vec3U16Vec3
VolumetricLightVolumetricLight
FocusCauseFocusCause
Segment2dSegment2d
PressedPressed
NotShadowReceiverNotShadowReceiver
Triangle2dTriangle2d
u16U16
Isometry2dIsometry2d
WindowRefWindowRef
CircularSegmentMeshBuilderCircularSegmentMeshBuilder
WindowEventWindowEvent
FogVolumeFogVolume
RenderLayersRenderLayers
PrimaryMonitorPrimaryMonitor
CompositeAlphaModeCompositeAlphaMode
ErasedGizmoConfigGroupErasedGizmoConfigGroup
StrikethroughStrikethrough
f32F32
DirectionalNavigationMapDirectionalNavigationMap
I64Vec4I64Vec4
EntityGenerationEntityGeneration
Ray3dRay3d
CascadesVisibleEntitiesCascadesVisibleEntities
ContentSizeContentSize
ButtonStateButtonState
AutoDirectionalNavigationAutoDirectionalNavigation
NodeImageModeNodeImageMode
ComputedStackIndexComputedStackIndex
DMat2DMat2
ComputedUiTargetCameraComputedUiTargetCamera
CubemapVisibleEntitiesCubemapVisibleEntities
BackgroundColorBackgroundColor
NodeNode
DVec3DVec3
TransformTransform
TileDataTileData
EntityHashEntityHash
Aabb2dAabb2d
InterpolationColorSpaceInterpolationColorSpace
NonZeroU128NonZeroU128
TouchInputTouchInput
OverflowClipMarginOverflowClipMargin
NamespaceNamespace
ImageSamplerBorderColorImageSamplerBorderColor
HashedHashed
LineHeightLineHeight
WindowClosedWindowClosed
Ray2dRay2d
ClusterConfigClusterConfig
CascadeShadowConfigCascadeShadowConfig
charChar
DynamicScriptFunctionMutDynamicFunctionMut
AabbAabb
VolumetricFogVolumetricFog
InstantInstant
UVec4UVec4
DepthPrepassDepthPrepass
DynamicScriptFunctionDynamicFunction
ScriptErrorScriptError
DVec4DVec4
CircleCircle
GridTrackGridTrack
UiTransformUiTransform
GizmoLineJointGizmoLineJoint
JumpAtJumpAt
GamepadAxisChangedEventGamepadAxisChangedEvent
RawGamepadEventRawGamepadEvent
ShowAabbGizmoShowAabbGizmo
MeshMorphWeightsMeshMorphWeights
ImageSamplerImageSampler
JointAabbJointAabb
ClusterZConfigClusterZConfig
SpotLightSpotLight
VariadicTupleVariadicTuple
BoundingCircleCastBoundingCircleCast
IRectIRect
Segment3dMeshBuilderSegment3dMeshBuilder
Triangle3dTriangle3d
Mesh2dMesh2d
DMat4DMat4
u32U32
ImageImage
RootNonCameraViewRootNonCameraView
TabIndexTabIndex
NonZeroI32NonZeroI32
EntityEntity
CustomProjectionCustomProjection
AngularColorStopAngularColorStop
ClusterFarZModeClusterFarZMode
InlineDirectionInlineDirection
ReflectSystemSetReflectSystemSet
AppExitAppExit
BVec4ABVec4A
CircularSegmentCircularSegment
ColorStopColorStop
ComputedUiRenderTargetInfoComputedUiRenderTargetInfo
Dir3ADir3A
GradientGradient
ScriptSystemBuilderScriptSystemBuilder
EllipseMeshBuilderEllipseMeshBuilder
Vec2Vec2
TextColorTextColor
RadialGradientRadialGradient
U64Vec2U64Vec2
NonZeroI8NonZeroI8
DAffine2DAffine2
NonZeroI64NonZeroI64
LchaLcha
Vec3AVec3A
TypeIdTypeId
DisabledDisabled
WindowResizedWindowResized
DelayedCommandQueueDelayedCommandQueue
FlexDirectionFlexDirection
Val2Val2
AnnulusMeshBuilderAnnulusMeshBuilder
AlignContentAlignContent
JustifyItemsJustifyItems
ShaderBufferShaderBuffer
IntervalInterval
OrthographicProjectionOrthographicProjection
UiTargetCameraUiTargetCamera
DynamicComponentDynamicComponent
RawGamepadAxisChangedEventRawGamepadAxisChangedEvent
U16Vec4U16Vec4
WindowThemeChangedWindowThemeChanged
ScriptComponentScriptComponent
DeferredPrepassDoubleBufferDeferredPrepassDoubleBuffer
AlphaModeAlphaMode
AssetIndexAssetIndex
CompassQuadrantCompassQuadrant
OuterColorOuterColor
CompassOctantCompassOctant
TextBoundsTextBounds
RotationGestureRotationGesture
SpriteMeshSpriteMesh
VisualBoxVisualBox
ReflectSystemGraphReflectSystemGraph
FunctionInfoFunctionInfo
MonitorMonitor
ImageSamplerDescriptorImageSamplerDescriptor
FunctionCallContextFunctionCallContext
OutlineOutline
Capsule3dCapsule3d
RangeFullRangeFull
EntityIndexSetEntityIndexSet
GamepadGamepad
PointLightTexturePointLightTexture
DirectionalLightDirectionalLight
SpriteAlphaModeSpriteAlphaMode
PathBufPathBuf
UuidUuid
ShowFrustumGizmoShowFrustumGizmo
BorderRectBorderRect
UntypedHandleUntypedHandle
Mesh2dWireframeMesh2dWireframe
ReflectScheduleReflectSchedule
ReflectSystemReflectSystem
DefaultGizmoConfigGroupDefaultGizmoConfigGroup
ReadbackCompleteReadbackComplete
U8Vec3U8Vec3
TorusTorus
ConeAnchorConeAnchor
FontFeaturesFontFeatures
HslaHsla
DQuatDQuat
U64Vec4U64Vec4
WindowDestroyedWindowDestroyed
CascadesCascades
f64F64
I8Vec3I8Vec3
SpriteImageModeSpriteImageMode
BoundingSphereBoundingSphere
MeshMesh
NativeKeyNativeKey
TransformGizmoModeTransformGizmoMode
UiScaleUiScale
VirtualVirtual
TextEntityTextEntity
OverflowAxisOverflowAxis
ColorGradingSectionColorGradingSection
AabbCast2dAabbCast2d
RemoveRemove
EnvironmentMapLightEnvironmentMapLight
CursorLeftCursorLeft
InsertInsert
WindowCloseRequestedWindowCloseRequested
TemporalJitterTemporalJitter
OrderIndependentTransparencySettingsOrderIndependentTransparencySettings
Dir4Dir4
ConicalFrustumConicalFrustum
i64I64
RequestRedrawRequestRedraw
CameraMainTextureUsagesCameraMainTextureUsages
SphereSphere
RegularPolygonMeshBuilderRegularPolygonMeshBuilder
NavNeighborsNavNeighbors
ScreenshotCapturedScreenshotCaptured
TextBackgroundColorTextBackgroundColor
WindowThemeWindowTheme
TouchPhaseTouchPhase
BVec2BVec2
RenderVisibleEntitiesClassRenderVisibleEntitiesClass
ViewportViewport
SocketAddrSocketAddr
U16Vec2U16Vec2
OverflowOverflow
UvChannelUvChannel
ConvexPolygonConvexPolygon
TimerTimer
NonZeroI128NonZeroI128
NonZeroU8NonZeroU8
FontSizeFontSize
u8U8
MouseButtonInputMouseButtonInput
CustomCursorImageCustomCursorImage
ScreenEdgeScreenEdge
VisibleEntitiesVisibleEntities
ClusteredDecalClusteredDecal
CameraOutputModeCameraOutputMode
TextureFormatTextureFormat
TextScrollTextScroll
AmbientLightAmbientLight
IVec2IVec2
Isometry3dIsometry3d
WindowModeWindowMode
MorphAttributesMorphAttributes
TransformGizmoStateTransformGizmoState
NoBackgroundMotionVectorsNoBackgroundMotionVectors
VideoModeSelectionVideoModeSelection
RemovedComponentEntityRemovedComponentEntity
ShadowFilteringMethodShadowFilteringMethod
I64Vec2I64Vec2
TextureAtlasTextureAtlas
CubemapFrustaCubemapFrusta
GizmoConfigGizmoConfig
UiPositionUiPosition
SrgbaSrgba
ButtonButton
Mat2Mat2
KeyboardInputKeyboardInput
FlexWrapFlexWrap
StringString
GamepadAxisGamepadAxis
NormalizedWindowRefNormalizedWindowRef
PositionTypePositionType
NonZeroIsizeNonZeroIsize
FocusLostFocusLost
CursorGrabModeCursorGrabMode
CircularMeshUvModeCircularMeshUvMode
GamepadSettingsGamepadSettings
VisibilityClassVisibilityClass
ViewVisibilityViewVisibility
Mat4Mat4
AabbCast3dAabbCast3d
GridPlacementGridPlacement
ScriptQueryBuilderScriptQueryBuilder
U8Vec2U8Vec2
AspectRatioAspectRatio
UnderlineColorUnderlineColor
i16I16
Capsule2dMeshBuilderCapsule2dMeshBuilder
LightGizmoColorLightGizmoColor
ConvexPolygonMeshBuilderConvexPolygonMeshBuilder
Camera3dCamera3d
NoFrustumCullingNoFrustumCulling
ComputedTextBlockComputedTextBlock
CursorEnteredCursorEntered
ForceTouchForceTouch
FontFeatureTagFontFeatureTag
NavNeighborNavNeighbor
WindowClosingWindowClosing
InternalWindowStateInternalWindowState
WindowCreatedWindowCreated
TilemapChunkTileDataTilemapChunkTileData
DespawnDespawn
RhombusMeshBuilderRhombusMeshBuilder
ShowLightGizmoShowLightGizmo
Aabb3dAabb3d
Affine2Affine2
SkinnedMeshSkinnedMesh
VisibleMeshEntitiesVisibleMeshEntities
Mat3Mat3
IrradianceVolumeIrradianceVolume
OverrideClipOverrideClip
ManualTextureViewHandleManualTextureViewHandle
GeneratedEnvironmentMapLightGeneratedEnvironmentMapLight
EntityHashSetEntityHashSet
TextShadowTextShadow
GlobalAmbientLightGlobalAmbientLight
Plane2dPlane2d
RenderAssetUsagesRenderAssetUsages
NotShadowCasterNotShadowCaster
MsaaMsaa
AccumulatedMouseScrollAccumulatedMouseScroll
SkyboxSkybox
AnnulusAnnulus
ComponentIdComponentId
MouseWheelMouseWheel
FileDragAndDropFileDragAndDrop
KeyCodeKeyCode
ScrollPositionScrollPosition
EntityIndexEntityIndex
SpotLightTextureSpotLightTexture
TransformGizmoCameraTransformGizmoCamera
ComputedNodeComputedNode
MeshTagMeshTag
Camera3dDepthLoadOpCamera3dDepthLoadOp
ArcArc
InteractionDisabledInteractionDisabled
FunctionReturnInfoFunctionReturnInfo
Line2dLine2d
NonZeroU64NonZeroU64
AutoFocusAutoFocus
AppLifecycleAppLifecycle
PerspectiveProjectionPerspectiveProjection
DisplayDisplay
ArcMutexValueArcMutexValue
HdrHdr
TextureAtlasLayoutTextureAtlasLayout
TetrahedronMeshBuilderTetrahedronMeshBuilder
FontHintingFontHinting
SystemCursorIconSystemCursorIcon
UiGlobalTransformUiGlobalTransform
GizmoLineStyleGizmoLineStyle
RawGamepadButtonChangedEventRawGamepadButtonChangedEvent
RelativeCursorPositionRelativeCursorPosition
OffsetAccessOffsetAccess
MouseButtonMouseButton
InteractionInteraction
IVec3IVec3
TimerModeTimerMode
I16Vec2I16Vec2
RectangleMeshBuilderRectangleMeshBuilder
AnchorAnchor