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Globals

Global Values

Global values that are accessible anywhere inside scripts. You should avoid naming conflicts with these and trying to overwrite or edit them.

Instances

Instances containing actual accessible values.

InstanceType
typesHashMap<String, ScriptTypeRegistration | ScriptComponentRegistration | ScriptResourceRegistration>
worldWorld
script_assetHandle<ScriptAsset>
entityEntity

Static Instances

Static type references, existing for the purpose of typed static function calls.

InstanceType
ScalingModeScalingMode
GamepadButtonGamepadButton
Polyline2dPolyline2d
ReplaceReplace
RadialGradientShapeRadialGradientShape
I16Vec4I16Vec4
TextureSlicerTextureSlicer
LinearGradientLinearGradient
MsaaWritebackMsaaWriteback
AssetPathAssetPath
AccessibilityRequestedAccessibilityRequested
SpriteScalingModeSpriteScalingMode
SmolStrSmolStr
InfinitePlane3dInfinitePlane3d
SphereMeshBuilderSphereMeshBuilder
RegularPolygonRegularPolygon
GamepadConnectionGamepadConnection
OcclusionCullingOcclusionCulling
ScreenshotScreenshot
RectRect
ViewportNodeViewportNode
MorphWeightsMorphWeights
GlyphAtlasLocationGlyphAtlasLocation
GlyphAtlasInfoGlyphAtlasInfo
OklchaOklcha
MotionVectorPrepassMotionVectorPrepass
AlignSelfAlignSelf
WindowWindow
FloatOrdFloatOrd
ButtonSettingsButtonSettings
Affine3AAffine3A
GamepadInputGamepadInput
StaticTransformOptimizationsStaticTransformOptimizations
RepeatedGridTrackRepeatedGridTrack
i8I8
boolBool
URectURect
Wireframe2dConfigWireframe2dConfig
IVec4IVec4
ScriptAttachmentScriptAttachment
HwbaHwba
WindowBackendScaleFactorChangedWindowBackendScaleFactorChanged
BorderRadiusBorderRadius
Polyline3dPolyline3d
DMat3DMat3
StrikethroughColorStrikethroughColor
MainEntityMainEntity
LineBreakLineBreak
CuboidCuboid
PolygonPolygon
CircularSectorMeshBuilderCircularSectorMeshBuilder
RayCast2dRayCast2d
ManageAccessibilityUpdatesManageAccessibilityUpdates
ConicGradientConicGradient
AtomicUsizeAtomicUsize
ScriptAssetScriptAsset
NonZeroU16NonZeroU16
I16Vec3I16Vec3
RectangleRectangle
NonZeroUsizeNonZeroUsize
TextLayoutTextLayout
PrimaryWindowPrimaryWindow
Segment3dSegment3d
QuatQuat
LinearRgbaLinearRgba
UnderlineUnderline
GamepadButtonStateChangedEventGamepadButtonStateChangedEvent
BoundingCircleBoundingCircle
WinitUserEventWinitUserEvent
AlphaMode2dAlphaMode2d
ShadowStyleShadowStyle
NativeKeyCodeNativeKeyCode
Camera2dCamera2d
GlobalTransformGlobalTransform
Vec4Vec4
NonZeroU32NonZeroU32
PresentModePresentMode
XyzaXyza
DepthPrepassDoubleBufferDepthPrepassDoubleBuffer
ScriptTypeRegistrationScriptTypeRegistration
CustomCursorUrlCustomCursorUrl
BorderColorBorderColor
TextLayoutInfoTextLayoutInfo
CalculatedClipCalculatedClip
ConicalFrustumMeshBuilderConicalFrustumMeshBuilder
BorderGradientBorderGradient
StopwatchStopwatch
RangeInclusiveRangeInclusive
CylinderCylinder
AtomicI16AtomicI16
RealReal
Polyline2dMeshBuilderPolyline2dMeshBuilder
RenderEntityRenderEntity
Line3dLine3d
ConeCone
JustifyContentJustifyContent
AddAdd
ColorGradingGlobalColorGradingGlobal
UVec2UVec2
NonZeroI16NonZeroI16
TextFontTextFont
EdgeEdge
RhombusRhombus
GlobalZIndexGlobalZIndex
CascadesFrustaCascadesFrusta
ImageNodeImageNode
Dir2Dir2
Wireframe2dMaterialWireframe2dMaterial
ScriptQueryResultScriptQueryResult
AccumulatedMouseMotionAccumulatedMouseMotion
CowCow
AtomicI64AtomicI64
HsvaHsva
EulerRotEulerRot
AccessibilitySystemsAccessibilitySystems
RenderTargetRenderTarget
ColorColor
GamepadRumbleRequestGamepadRumbleRequest
I8Vec4I8Vec4
ConeMeshBuilderConeMeshBuilder
ClearColorConfigClearColorConfig
Rot2Rot2
ChildOfChildOf
InputFocusVisibleInputFocusVisible
TransformTreeChangedTransformTreeChanged
SphereKindSphereKind
ScriptResourceRegistrationScriptResourceRegistration
RenderVisibleEntitiesRenderVisibleEntities
TextText
CameraCamera
WindowMovedWindowMoved
WindowScaleFactorChangedWindowScaleFactorChanged
NormalPrepassNormalPrepass
MouseMotionMouseMotion
GridTrackRepetitionGridTrackRepetition
KeyKey
I8Vec2I8Vec2
ColorMaterialColorMaterial
VisibilityVisibility
ZIndexZIndex
WindowPositionWindowPosition
BlendStateBlendState
NoAutoAabbNoAutoAabb
Affine3Affine3
Triangle3dMeshBuilderTriangle3dMeshBuilder
ColorGradingColorGrading
VisibilityRangeVisibilityRange
AutoNavigationConfigAutoNavigationConfig
DeferredPrepassDeferredPrepass
TextNodeFlagsTextNodeFlags
GamepadRumbleIntensityGamepadRumbleIntensity
InteropErrorInteropError
FunctionArgInfoFunctionArgInfo
TilemapChunkTilemapChunk
NameName
Triangle2dMeshBuilderTriangle2dMeshBuilder
isizeIsize
OverflowClipBoxOverflowClipBox
CylinderAnchorCylinderAnchor
JustifyJustify
RangeRange
ShaderStorageBufferShaderStorageBuffer
ButtonAxisSettingsButtonAxisSettings
ComponentTicksComponentTicks
PlaneMeshBuilderPlaneMeshBuilder
SyncToRenderWorldSyncToRenderWorld
ScreenSpaceTransmissionQualityScreenSpaceTransmissionQuality
TilemapChunkMeshCacheTilemapChunkMeshCache
CylinderMeshBuilderCylinderMeshBuilder
GlobalsUniformGlobalsUniform
DurationDuration
FixedFixed
U8Vec4U8Vec4
TemporaryRenderEntityTemporaryRenderEntity
FontWeightFontWeight
GamepadEventGamepadEvent
ChildrenChildren
BoxShadowBoxShadow
DVec2DVec2
NormalizedRenderTargetNormalizedRenderTarget
GamepadConnectionEventGamepadConnectionEvent
Mesh3dMesh3d
MipBiasMipBias
I64Vec3I64Vec3
u64U64
WindowResizeConstraintsWindowResizeConstraints
MouseScrollUnitMouseScrollUnit
BVec3ABVec3A
CuboidMeshBuilderCuboidMeshBuilder
CapsuleUvProfileCapsuleUvProfile
Wireframe2dWireframe2d
u128U128
DefaultQueryFiltersDefaultQueryFilters
LayoutConfigLayoutConfig
BoxSizingBoxSizing
DoubleTapGestureDoubleTapGesture
EnabledButtonsEnabledButtons
AxisSettingsAxisSettings
LabaLaba
ExposureExposure
usizeUsize
ContextKeyContextKey
PositionedGlyphPositionedGlyph
MonitorSelectionMonitorSelection
i32I32
Wireframe2dColorWireframe2dColor
Dir3Dir3
SpriteSprite
EllipseEllipse
TabGroupTabGroup
BVec3BVec3
TextSpanTextSpan
CallbackLabelCallbackLabel
TonemappingTonemapping
RunGeometryRunGeometry
RayCast3dRayCast3d
ScriptComponentRegistrationScriptComponentRegistration
CursorOptionsCursorOptions
AtomicU8AtomicU8
WindowLevelWindowLevel
TickTick
TorusMeshBuilderTorusMeshBuilder
NonNilUuidNonNilUuid
CubemapLayoutCubemapLayout
OsStringOsString
PinchGesturePinchGesture
AtomicU32AtomicU32
ReflectSystemGraphNodeReflectSystemGraphNode
MaxTrackSizingFunctionMaxTrackSizingFunction
BVec4BVec4
CameraRenderGraphCameraRenderGraph
InputFocusInputFocus
FrustumFrustum
ImeIme
WindowOccludedWindowOccluded
DebandDitherDebandDither
WindowResolutionWindowResolution
JustifySelfJustifySelf
Mat3AMat3A
ResolvedBorderRadiusResolvedBorderRadius
IndicesIndices
ReflectNodeIdReflectNodeId
FocusableAreaFocusableArea
NoWireframe2dNoWireframe2d
Camera3dDepthTextureUsageCamera3dDepthTextureUsage
AtomicIsizeAtomicIsize
CursorMovedCursorMoved
KeyboardFocusLostKeyboardFocusLost
ImageRenderTargetImageRenderTarget
Polyline3dMeshBuilderPolyline3dMeshBuilder
WindowFocusedWindowFocused
U64Vec3U64Vec3
Text2dShadowText2dShadow
DAffine3DAffine3
FontSmoothingFontSmoothing
Plane3dPlane3d
LocationContextLocationContext
Text2dText2d
IgnoreScrollIgnoreScroll
AlignItemsAlignItems
ValVal
ImageNodeSizeImageNodeSize
UVec3UVec3
MainPassResolutionOverrideMainPassResolutionOverride
i128I128
UiRectUiRect
BoundingSphereCastBoundingSphereCast
UntypedAssetIdUntypedAssetId
GridAutoFlowGridAutoFlow
Capsule2dCapsule2d
MinTrackSizingFunctionMinTrackSizingFunction
InheritedVisibilityInheritedVisibility
VideoModeVideoMode
SliceScaleModeSliceScaleMode
Arc2dArc2d
ReflectReferenceReflectReference
ClearColorClearColor
ScriptValueScriptValue
CircleMeshBuilderCircleMeshBuilder
LabelLabel
CursorIconCursorIcon
FocusPolicyFocusPolicy
CircularSectorCircularSector
Vec3Vec3
CustomCursorCustomCursor
BackgroundGradientBackgroundGradient
ObservedByObservedBy
ReflectableScheduleLabelReflectableScheduleLabel
TetrahedronTetrahedron
PanGesturePanGesture
EaseFunctionEaseFunction
SubCameraViewSubCameraView
ProjectionProjection
OklabaOklaba
Capsule3dMeshBuilderCapsule3dMeshBuilder
GamepadButtonChangedEventGamepadButtonChangedEvent
U16Vec3U16Vec3
Segment2dSegment2d
WindowRefWindowRef
Triangle2dTriangle2d
Isometry2dIsometry2d
AutoDirectionalNavigationAutoDirectionalNavigation
u16U16
CircularSegmentMeshBuilderCircularSegmentMeshBuilder
WindowEventWindowEvent
StrikethroughStrikethrough
PrimaryMonitorPrimaryMonitor
CompositeAlphaModeCompositeAlphaMode
DirectionalNavigationMapDirectionalNavigationMap
NodeImageModeNodeImageMode
f32F32
ComputedUiTargetCameraComputedUiTargetCamera
Ray3dRay3d
ContentSizeContentSize
EntityGenerationEntityGeneration
AtomicU16AtomicU16
I64Vec4I64Vec4
ButtonStateButtonState
CascadesVisibleEntitiesCascadesVisibleEntities
RenderLayersRenderLayers
DMat2DMat2
CubemapVisibleEntitiesCubemapVisibleEntities
BackgroundColorBackgroundColor
NodeNode
DVec3DVec3
TransformTransform
InterpolationColorSpaceInterpolationColorSpace
EntityHashEntityHash
Aabb2dAabb2d
NamespaceNamespace
NonZeroU128NonZeroU128
OverflowClipMarginOverflowClipMargin
TileDataTileData
TouchInputTouchInput
LineHeightLineHeight
WindowClosedWindowClosed
Ray2dRay2d
DynamicScriptFunctionMutDynamicFunctionMut
charChar
AabbAabb
ScriptErrorScriptError
UVec4UVec4
InstantInstant
DepthPrepassDepthPrepass
DynamicScriptFunctionDynamicFunction
DVec4DVec4
GridTrackGridTrack
CircleCircle
UiTransformUiTransform
GamepadAxisChangedEventGamepadAxisChangedEvent
JumpAtJumpAt
RawGamepadEventRawGamepadEvent
MeshMorphWeightsMeshMorphWeights
VariadicTupleVariadicTuple
BoundingCircleCastBoundingCircleCast
Mesh2dMesh2d
AngularColorStopAngularColorStop
AtomicBoolAtomicBool
Triangle3dTriangle3d
DMat4DMat4
u32U32
TabIndexTabIndex
Segment3dMeshBuilderSegment3dMeshBuilder
ReflectSystemSetReflectSystemSet
ImageImage
EntityEntity
CustomProjectionCustomProjection
NonZeroI32NonZeroI32
IRectIRect
CircularSegmentCircularSegment
BVec4ABVec4A
ComputedUiRenderTargetInfoComputedUiRenderTargetInfo
ColorStopColorStop
Dir3ADir3A
GradientGradient
ScriptSystemBuilderScriptSystemBuilder
EllipseMeshBuilderEllipseMeshBuilder
RadialGradientRadialGradient
Vec2Vec2
TextColorTextColor
U64Vec2U64Vec2
NonZeroI8NonZeroI8
DAffine2DAffine2
NonZeroI64NonZeroI64
LchaLcha
TypeIdTypeId
Vec3AVec3A
DisabledDisabled
DynamicComponentDynamicComponent
FlexDirectionFlexDirection
WindowResizedWindowResized
JustifyItemsJustifyItems
Val2Val2
AnnulusMeshBuilderAnnulusMeshBuilder
AlignContentAlignContent
IntervalInterval
UiTargetCameraUiTargetCamera
OrthographicProjectionOrthographicProjection
RawGamepadAxisChangedEventRawGamepadAxisChangedEvent
U16Vec4U16Vec4
ScriptComponentScriptComponent
WindowThemeChangedWindowThemeChanged
DeferredPrepassDoubleBufferDeferredPrepassDoubleBuffer
AlphaModeAlphaMode
FunctionCallContextFunctionCallContext
AssetIndexAssetIndex
CompassQuadrantCompassQuadrant
ReflectSystemGraphReflectSystemGraph
FunctionInfoFunctionInfo
TextBoundsTextBounds
RotationGestureRotationGesture
CompassOctantCompassOctant
MonitorMonitor
OutlineOutline
Capsule3dCapsule3d
RangeFullRangeFull
EntityIndexSetEntityIndexSet
GamepadGamepad
ReflectScheduleReflectSchedule
UuidUuid
PathBufPathBuf
BorderRectBorderRect
UntypedHandleUntypedHandle
Mesh2dWireframeMesh2dWireframe
ReflectSystemReflectSystem
ReadbackCompleteReadbackComplete
TorusTorus
U8Vec3U8Vec3
ConeAnchorConeAnchor
FontFeaturesFontFeatures
DQuatDQuat
HslaHsla
U64Vec4U64Vec4
WindowDestroyedWindowDestroyed
f64F64
I8Vec3I8Vec3
SpriteImageModeSpriteImageMode
MeshMesh
BoundingSphereBoundingSphere
NativeKeyNativeKey
UiScaleUiScale
VirtualVirtual
TextEntityTextEntity
OverflowAxisOverflowAxis
ColorGradingSectionColorGradingSection
AtomicU64AtomicU64
AabbCast2dAabbCast2d
RemoveRemove
CursorLeftCursorLeft
WindowCloseRequestedWindowCloseRequested
TemporalJitterTemporalJitter
InsertInsert
OrderIndependentTransparencySettingsOrderIndependentTransparencySettings
Dir4Dir4
ConicalFrustumConicalFrustum
i64I64
CameraMainTextureUsagesCameraMainTextureUsages
RequestRedrawRequestRedraw
NavNeighborsNavNeighbors
SphereSphere
RegularPolygonMeshBuilderRegularPolygonMeshBuilder
ScreenshotCapturedScreenshotCaptured
TextBackgroundColorTextBackgroundColor
WindowThemeWindowTheme
TouchPhaseTouchPhase
BVec2BVec2
ViewportViewport
OverflowOverflow
SocketAddrSocketAddr
U16Vec2U16Vec2
ConvexPolygonConvexPolygon
TimerTimer
NonZeroI128NonZeroI128
NonZeroU8NonZeroU8
u8U8
MouseButtonInputMouseButtonInput
CustomCursorImageCustomCursorImage
ScreenEdgeScreenEdge
VisibleEntitiesVisibleEntities
CameraOutputModeCameraOutputMode
TextureFormatTextureFormat
IVec2IVec2
WindowModeWindowMode
Isometry3dIsometry3d
VideoModeSelectionVideoModeSelection
RemovedComponentEntityRemovedComponentEntity
I64Vec2I64Vec2
TextureAtlasTextureAtlas
UiPositionUiPosition
FlexWrapFlexWrap
CubemapFrustaCubemapFrusta
SrgbaSrgba
PositionTypePositionType
ButtonButton
KeyboardInputKeyboardInput
Mat2Mat2
NormalizedWindowRefNormalizedWindowRef
GamepadAxisGamepadAxis
StringString
AtomicI8AtomicI8
NonZeroIsizeNonZeroIsize
CursorGrabModeCursorGrabMode
CircularMeshUvModeCircularMeshUvMode
GamepadSettingsGamepadSettings
VisibilityClassVisibilityClass
ViewVisibilityViewVisibility
Mat4Mat4
GridPlacementGridPlacement
AabbCast3dAabbCast3d
ScriptQueryBuilderScriptQueryBuilder
U8Vec2U8Vec2
AspectRatioAspectRatio
UnderlineColorUnderlineColor
i16I16
Capsule2dMeshBuilderCapsule2dMeshBuilder
ConvexPolygonMeshBuilderConvexPolygonMeshBuilder
NoFrustumCullingNoFrustumCulling
ComputedTextBlockComputedTextBlock
Camera3dCamera3d
FontFeatureTagFontFeatureTag
CursorEnteredCursorEntered
ForceTouchForceTouch
WindowClosingWindowClosing
InternalWindowStateInternalWindowState
WindowCreatedWindowCreated
TilemapChunkTileDataTilemapChunkTileData
DespawnDespawn
RhombusMeshBuilderRhombusMeshBuilder
Aabb3dAabb3d
SkinnedMeshSkinnedMesh
Affine2Affine2
VisibleMeshEntitiesVisibleMeshEntities
Mat3Mat3
ManualTextureViewHandleManualTextureViewHandle
EntityHashSetEntityHashSet
TextShadowTextShadow
Plane2dPlane2d
RenderAssetUsagesRenderAssetUsages
MsaaMsaa
AccumulatedMouseScrollAccumulatedMouseScroll
SkyboxSkybox
AnnulusAnnulus
MouseWheelMouseWheel
FileDragAndDropFileDragAndDrop
ComponentIdComponentId
KeyCodeKeyCode
ScrollPositionScrollPosition
EntityIndexEntityIndex
FunctionReturnInfoFunctionReturnInfo
ComputedNodeComputedNode
MeshTagMeshTag
Camera3dDepthLoadOpCamera3dDepthLoadOp
ArcArc
Line2dLine2d
NonZeroU64NonZeroU64
AutoFocusAutoFocus
DisplayDisplay
PerspectiveProjectionPerspectiveProjection
AppLifecycleAppLifecycle
HdrHdr
FontHintingFontHinting
TetrahedronMeshBuilderTetrahedronMeshBuilder
TextureAtlasLayoutTextureAtlasLayout
SystemCursorIconSystemCursorIcon
UiGlobalTransformUiGlobalTransform
AtomicI32AtomicI32
RelativeCursorPositionRelativeCursorPosition
RawGamepadButtonChangedEventRawGamepadButtonChangedEvent
MouseButtonMouseButton
InteractionInteraction
IVec3IVec3
TimerModeTimerMode
I16Vec2I16Vec2
AnchorAnchor
RectangleMeshBuilderRectangleMeshBuilder