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Globals

Global Values

Global values that are accessible anywhere inside scripts. You should avoid naming conflicts with these and trying to overwrite or edit them.

Instances

Instances containing actual accessible values.

InstanceType
typesHashMap<String, ScriptTypeRegistration | ScriptComponentRegistration | ScriptResourceRegistration>
worldWorld
script_assetHandle<ScriptAsset>
entityEntity

Static Instances

Static type references, existing for the purpose of typed static function calls.

InstanceType
ScalingModeScalingMode
GamepadButtonGamepadButton
Polyline2dPolyline2d
ReplaceReplace
I16Vec4I16Vec4
RadialGradientShapeRadialGradientShape
TextureSlicerTextureSlicer
LinearGradientLinearGradient
AssetPathAssetPath
MsaaWritebackMsaaWriteback
AccessibilityRequestedAccessibilityRequested
SpriteScalingModeSpriteScalingMode
SmolStrSmolStr
InfinitePlane3dInfinitePlane3d
SphereMeshBuilderSphereMeshBuilder
RegularPolygonRegularPolygon
GamepadConnectionGamepadConnection
OcclusionCullingOcclusionCulling
RectRect
ScreenshotScreenshot
ViewportNodeViewportNode
GlyphAtlasLocationGlyphAtlasLocation
MorphWeightsMorphWeights
GlyphAtlasInfoGlyphAtlasInfo
OklchaOklcha
MotionVectorPrepassMotionVectorPrepass
AlignSelfAlignSelf
WindowWindow
FloatOrdFloatOrd
ButtonSettingsButtonSettings
Affine3AAffine3A
StaticTransformOptimizationsStaticTransformOptimizations
URectURect
GamepadInputGamepadInput
i8I8
boolBool
RepeatedGridTrackRepeatedGridTrack
ScriptAttachmentScriptAttachment
Wireframe2dConfigWireframe2dConfig
IVec4IVec4
HwbaHwba
WindowBackendScaleFactorChangedWindowBackendScaleFactorChanged
BorderRadiusBorderRadius
Polyline3dPolyline3d
DMat3DMat3
StrikethroughColorStrikethroughColor
MainEntityMainEntity
LineBreakLineBreak
PolygonPolygon
CircularSectorMeshBuilderCircularSectorMeshBuilder
CuboidCuboid
RayCast2dRayCast2d
ManageAccessibilityUpdatesManageAccessibilityUpdates
ConicGradientConicGradient
AtomicUsizeAtomicUsize
ScriptAssetScriptAsset
NonZeroU16NonZeroU16
I16Vec3I16Vec3
RectangleRectangle
NonZeroUsizeNonZeroUsize
TextLayoutTextLayout
PrimaryWindowPrimaryWindow
Segment3dSegment3d
UnderlineUnderline
LinearRgbaLinearRgba
QuatQuat
GamepadButtonStateChangedEventGamepadButtonStateChangedEvent
Camera2dCamera2d
BoundingCircleBoundingCircle
NativeKeyCodeNativeKeyCode
WinitUserEventWinitUserEvent
AlphaMode2dAlphaMode2d
ShadowStyleShadowStyle
GlobalTransformGlobalTransform
Vec4Vec4
NonZeroU32NonZeroU32
PresentModePresentMode
XyzaXyza
DepthPrepassDoubleBufferDepthPrepassDoubleBuffer
ScriptTypeRegistrationScriptTypeRegistration
CustomCursorUrlCustomCursorUrl
BorderColorBorderColor
TextLayoutInfoTextLayoutInfo
CalculatedClipCalculatedClip
ConicalFrustumMeshBuilderConicalFrustumMeshBuilder
BorderGradientBorderGradient
StopwatchStopwatch
RangeInclusiveRangeInclusive
CylinderCylinder
AtomicI16AtomicI16
RealReal
Polyline2dMeshBuilderPolyline2dMeshBuilder
RenderEntityRenderEntity
Line3dLine3d
ConeCone
JustifyContentJustifyContent
AddAdd
EdgeEdge
ColorGradingGlobalColorGradingGlobal
NonZeroI16NonZeroI16
TextFontTextFont
UVec2UVec2
RhombusRhombus
GlobalZIndexGlobalZIndex
ImageNodeImageNode
CascadesFrustaCascadesFrusta
Dir2Dir2
Wireframe2dMaterialWireframe2dMaterial
AccumulatedMouseMotionAccumulatedMouseMotion
ScriptQueryResultScriptQueryResult
CowCow
AtomicI64AtomicI64
HsvaHsva
EulerRotEulerRot
AccessibilitySystemsAccessibilitySystems
RenderTargetRenderTarget
ColorColor
GamepadRumbleRequestGamepadRumbleRequest
I8Vec4I8Vec4
ConeMeshBuilderConeMeshBuilder
ClearColorConfigClearColorConfig
Rot2Rot2
InputFocusVisibleInputFocusVisible
ChildOfChildOf
SphereKindSphereKind
TransformTreeChangedTransformTreeChanged
TextText
ScriptResourceRegistrationScriptResourceRegistration
RenderVisibleEntitiesRenderVisibleEntities
CameraCamera
WindowMovedWindowMoved
NormalPrepassNormalPrepass
MouseMotionMouseMotion
WindowScaleFactorChangedWindowScaleFactorChanged
GridTrackRepetitionGridTrackRepetition
KeyKey
I8Vec2I8Vec2
ColorMaterialColorMaterial
VisibilityVisibility
ZIndexZIndex
WindowPositionWindowPosition
NoAutoAabbNoAutoAabb
BlendStateBlendState
Affine3Affine3
Triangle3dMeshBuilderTriangle3dMeshBuilder
ColorGradingColorGrading
VisibilityRangeVisibilityRange
AutoNavigationConfigAutoNavigationConfig
DeferredPrepassDeferredPrepass
TextNodeFlagsTextNodeFlags
GamepadRumbleIntensityGamepadRumbleIntensity
InteropErrorInteropError
TilemapChunkTilemapChunk
FunctionArgInfoFunctionArgInfo
NameName
Triangle2dMeshBuilderTriangle2dMeshBuilder
JustifyJustify
OverflowClipBoxOverflowClipBox
isizeIsize
CylinderAnchorCylinderAnchor
RangeRange
ShaderStorageBufferShaderStorageBuffer
ButtonAxisSettingsButtonAxisSettings
ComponentTicksComponentTicks
PlaneMeshBuilderPlaneMeshBuilder
SyncToRenderWorldSyncToRenderWorld
TilemapChunkMeshCacheTilemapChunkMeshCache
ScreenSpaceTransmissionQualityScreenSpaceTransmissionQuality
CylinderMeshBuilderCylinderMeshBuilder
GlobalsUniformGlobalsUniform
DurationDuration
FixedFixed
U8Vec4U8Vec4
FontWeightFontWeight
TemporaryRenderEntityTemporaryRenderEntity
GamepadEventGamepadEvent
ChildrenChildren
BoxShadowBoxShadow
DVec2DVec2
GamepadConnectionEventGamepadConnectionEvent
NormalizedRenderTargetNormalizedRenderTarget
Mesh3dMesh3d
MipBiasMipBias
I64Vec3I64Vec3
WindowResizeConstraintsWindowResizeConstraints
u64U64
MouseScrollUnitMouseScrollUnit
BVec3ABVec3A
CuboidMeshBuilderCuboidMeshBuilder
CapsuleUvProfileCapsuleUvProfile
Wireframe2dWireframe2d
u128U128
DefaultQueryFiltersDefaultQueryFilters
LayoutConfigLayoutConfig
BoxSizingBoxSizing
DoubleTapGestureDoubleTapGesture
EnabledButtonsEnabledButtons
AxisSettingsAxisSettings
LabaLaba
ExposureExposure
usizeUsize
ContextKeyContextKey
Dir3Dir3
MonitorSelectionMonitorSelection
i32I32
PositionedGlyphPositionedGlyph
Wireframe2dColorWireframe2dColor
SpriteSprite
EllipseEllipse
TabGroupTabGroup
BVec3BVec3
TextSpanTextSpan
CallbackLabelCallbackLabel
TonemappingTonemapping
RunGeometryRunGeometry
RayCast3dRayCast3d
WindowLevelWindowLevel
CursorOptionsCursorOptions
AtomicU8AtomicU8
ScriptComponentRegistrationScriptComponentRegistration
TorusMeshBuilderTorusMeshBuilder
OsStringOsString
TickTick
CubemapLayoutCubemapLayout
NonNilUuidNonNilUuid
PinchGesturePinchGesture
ReflectSystemGraphNodeReflectSystemGraphNode
AtomicU32AtomicU32
MaxTrackSizingFunctionMaxTrackSizingFunction
BVec4BVec4
CameraRenderGraphCameraRenderGraph
InputFocusInputFocus
ImeIme
WindowOccludedWindowOccluded
JustifySelfJustifySelf
FocusableAreaFocusableArea
WindowResolutionWindowResolution
ResolvedBorderRadiusResolvedBorderRadius
FrustumFrustum
Mat3AMat3A
DebandDitherDebandDither
ReflectNodeIdReflectNodeId
IndicesIndices
NoWireframe2dNoWireframe2d
Camera3dDepthTextureUsageCamera3dDepthTextureUsage
AtomicIsizeAtomicIsize
CursorMovedCursorMoved
KeyboardFocusLostKeyboardFocusLost
ImageRenderTargetImageRenderTarget
Polyline3dMeshBuilderPolyline3dMeshBuilder
Text2dText2d
FontSmoothingFontSmoothing
Text2dShadowText2dShadow
DAffine3DAffine3
LocationContextLocationContext
Plane3dPlane3d
WindowFocusedWindowFocused
IgnoreScrollIgnoreScroll
U64Vec3U64Vec3
AlignItemsAlignItems
ValVal
ImageNodeSizeImageNodeSize
UVec3UVec3
i128I128
MainPassResolutionOverrideMainPassResolutionOverride
UiRectUiRect
BoundingSphereCastBoundingSphereCast
GridAutoFlowGridAutoFlow
UntypedAssetIdUntypedAssetId
MinTrackSizingFunctionMinTrackSizingFunction
Capsule2dCapsule2d
InheritedVisibilityInheritedVisibility
VideoModeVideoMode
SliceScaleModeSliceScaleMode
Arc2dArc2d
ReflectReferenceReflectReference
ClearColorClearColor
ScriptValueScriptValue
CircleMeshBuilderCircleMeshBuilder
LabelLabel
CustomCursorCustomCursor
FocusPolicyFocusPolicy
Vec3Vec3
CircularSectorCircularSector
CursorIconCursorIcon
ObservedByObservedBy
BackgroundGradientBackgroundGradient
ReflectableScheduleLabelReflectableScheduleLabel
TetrahedronTetrahedron
EaseFunctionEaseFunction
PanGesturePanGesture
SubCameraViewSubCameraView
ProjectionProjection
OklabaOklaba
Capsule3dMeshBuilderCapsule3dMeshBuilder
GamepadButtonChangedEventGamepadButtonChangedEvent
U16Vec3U16Vec3
Segment2dSegment2d
Triangle2dTriangle2d
Isometry2dIsometry2d
CircularSegmentMeshBuilderCircularSegmentMeshBuilder
WindowRefWindowRef
u16U16
WindowEventWindowEvent
AutoDirectionalNavigationAutoDirectionalNavigation
StrikethroughStrikethrough
CompositeAlphaModeCompositeAlphaMode
PrimaryMonitorPrimaryMonitor
DirectionalNavigationMapDirectionalNavigationMap
ComputedUiTargetCameraComputedUiTargetCamera
f32F32
NodeImageModeNodeImageMode
EntityGenerationEntityGeneration
Ray3dRay3d
CascadesVisibleEntitiesCascadesVisibleEntities
AtomicU16AtomicU16
RenderLayersRenderLayers
ButtonStateButtonState
ContentSizeContentSize
I64Vec4I64Vec4
DMat2DMat2
CubemapVisibleEntitiesCubemapVisibleEntities
BackgroundColorBackgroundColor
NodeNode
DVec3DVec3
TransformTransform
InterpolationColorSpaceInterpolationColorSpace
TileDataTileData
EntityHashEntityHash
Aabb2dAabb2d
TouchInputTouchInput
OverflowClipMarginOverflowClipMargin
NonZeroU128NonZeroU128
NamespaceNamespace
LineHeightLineHeight
WindowClosedWindowClosed
Ray2dRay2d
DynamicScriptFunctionMutDynamicFunctionMut
charChar
ScriptErrorScriptError
AabbAabb
UVec4UVec4
DepthPrepassDepthPrepass
DynamicScriptFunctionDynamicFunction
InstantInstant
DVec4DVec4
CircleCircle
GridTrackGridTrack
UiTransformUiTransform
GamepadAxisChangedEventGamepadAxisChangedEvent
JumpAtJumpAt
RawGamepadEventRawGamepadEvent
MeshMorphWeightsMeshMorphWeights
VariadicTupleVariadicTuple
BoundingCircleCastBoundingCircleCast
IRectIRect
AngularColorStopAngularColorStop
Triangle3dTriangle3d
Segment3dMeshBuilderSegment3dMeshBuilder
DMat4DMat4
u32U32
TabIndexTabIndex
AtomicBoolAtomicBool
ReflectSystemSetReflectSystemSet
NonZeroI32NonZeroI32
CustomProjectionCustomProjection
EntityEntity
Mesh2dMesh2d
ImageImage
CircularSegmentCircularSegment
ComputedUiRenderTargetInfoComputedUiRenderTargetInfo
ColorStopColorStop
BVec4ABVec4A
Dir3ADir3A
GradientGradient
ScriptSystemBuilderScriptSystemBuilder
EllipseMeshBuilderEllipseMeshBuilder
TextColorTextColor
RadialGradientRadialGradient
Vec2Vec2
U64Vec2U64Vec2
NonZeroI8NonZeroI8
DAffine2DAffine2
NonZeroI64NonZeroI64
LchaLcha
TypeIdTypeId
DynamicComponentDynamicComponent
WindowResizedWindowResized
FlexDirectionFlexDirection
Vec3AVec3A
DisabledDisabled
JustifyItemsJustifyItems
AnnulusMeshBuilderAnnulusMeshBuilder
Val2Val2
AlignContentAlignContent
IntervalInterval
UiTargetCameraUiTargetCamera
OrthographicProjectionOrthographicProjection
RawGamepadAxisChangedEventRawGamepadAxisChangedEvent
U16Vec4U16Vec4
ScriptComponentScriptComponent
WindowThemeChangedWindowThemeChanged
DeferredPrepassDoubleBufferDeferredPrepassDoubleBuffer
AlphaModeAlphaMode
CompassQuadrantCompassQuadrant
AssetIndexAssetIndex
FunctionCallContextFunctionCallContext
CompassOctantCompassOctant
FunctionInfoFunctionInfo
RotationGestureRotationGesture
TextBoundsTextBounds
ReflectSystemGraphReflectSystemGraph
MonitorMonitor
OutlineOutline
Capsule3dCapsule3d
GamepadGamepad
RangeFullRangeFull
EntityIndexSetEntityIndexSet
PathBufPathBuf
UuidUuid
ReflectScheduleReflectSchedule
BorderRectBorderRect
UntypedHandleUntypedHandle
Mesh2dWireframeMesh2dWireframe
ReflectSystemReflectSystem
ReadbackCompleteReadbackComplete
TorusTorus
U8Vec3U8Vec3
ConeAnchorConeAnchor
FontFeaturesFontFeatures
HslaHsla
DQuatDQuat
U64Vec4U64Vec4
WindowDestroyedWindowDestroyed
f64F64
I8Vec3I8Vec3
SpriteImageModeSpriteImageMode
BoundingSphereBoundingSphere
MeshMesh
NativeKeyNativeKey
UiScaleUiScale
VirtualVirtual
TextEntityTextEntity
AtomicU64AtomicU64
OverflowAxisOverflowAxis
ColorGradingSectionColorGradingSection
AabbCast2dAabbCast2d
RemoveRemove
TemporalJitterTemporalJitter
InsertInsert
OrderIndependentTransparencySettingsOrderIndependentTransparencySettings
WindowCloseRequestedWindowCloseRequested
CursorLeftCursorLeft
Dir4Dir4
ConicalFrustumConicalFrustum
i64I64
CameraMainTextureUsagesCameraMainTextureUsages
RequestRedrawRequestRedraw
SphereSphere
NavNeighborsNavNeighbors
RegularPolygonMeshBuilderRegularPolygonMeshBuilder
ScreenshotCapturedScreenshotCaptured
TextBackgroundColorTextBackgroundColor
WindowThemeWindowTheme
TouchPhaseTouchPhase
BVec2BVec2
ViewportViewport
OverflowOverflow
U16Vec2U16Vec2
SocketAddrSocketAddr
ConvexPolygonConvexPolygon
TimerTimer
NonZeroI128NonZeroI128
NonZeroU8NonZeroU8
u8U8
MouseButtonInputMouseButtonInput
CustomCursorImageCustomCursorImage
ScreenEdgeScreenEdge
VisibleEntitiesVisibleEntities
CameraOutputModeCameraOutputMode
TextureFormatTextureFormat
IVec2IVec2
Isometry3dIsometry3d
WindowModeWindowMode
VideoModeSelectionVideoModeSelection
RemovedComponentEntityRemovedComponentEntity
I64Vec2I64Vec2
UiPositionUiPosition
TextureAtlasTextureAtlas
CubemapFrustaCubemapFrusta
FlexWrapFlexWrap
SrgbaSrgba
PositionTypePositionType
Mat2Mat2
KeyboardInputKeyboardInput
ButtonButton
StringString
NormalizedWindowRefNormalizedWindowRef
GamepadAxisGamepadAxis
AtomicI8AtomicI8
NonZeroIsizeNonZeroIsize
CursorGrabModeCursorGrabMode
CircularMeshUvModeCircularMeshUvMode
GamepadSettingsGamepadSettings
VisibilityClassVisibilityClass
ViewVisibilityViewVisibility
Mat4Mat4
GridPlacementGridPlacement
AabbCast3dAabbCast3d
ScriptQueryBuilderScriptQueryBuilder
U8Vec2U8Vec2
AspectRatioAspectRatio
UnderlineColorUnderlineColor
Capsule2dMeshBuilderCapsule2dMeshBuilder
i16I16
ConvexPolygonMeshBuilderConvexPolygonMeshBuilder
Camera3dCamera3d
ComputedTextBlockComputedTextBlock
NoFrustumCullingNoFrustumCulling
CursorEnteredCursorEntered
FontFeatureTagFontFeatureTag
ForceTouchForceTouch
WindowClosingWindowClosing
InternalWindowStateInternalWindowState
WindowCreatedWindowCreated
TilemapChunkTileDataTilemapChunkTileData
DespawnDespawn
RhombusMeshBuilderRhombusMeshBuilder
Aabb3dAabb3d
Affine2Affine2
SkinnedMeshSkinnedMesh
VisibleMeshEntitiesVisibleMeshEntities
Mat3Mat3
ManualTextureViewHandleManualTextureViewHandle
EntityHashSetEntityHashSet
TextShadowTextShadow
Plane2dPlane2d
RenderAssetUsagesRenderAssetUsages
MsaaMsaa
AccumulatedMouseScrollAccumulatedMouseScroll
SkyboxSkybox
AnnulusAnnulus
MouseWheelMouseWheel
ComponentIdComponentId
FileDragAndDropFileDragAndDrop
KeyCodeKeyCode
ScrollPositionScrollPosition
EntityIndexEntityIndex
FunctionReturnInfoFunctionReturnInfo
ComputedNodeComputedNode
Camera3dDepthLoadOpCamera3dDepthLoadOp
MeshTagMeshTag
ArcArc
Line2dLine2d
AutoFocusAutoFocus
NonZeroU64NonZeroU64
AppLifecycleAppLifecycle
DisplayDisplay
PerspectiveProjectionPerspectiveProjection
HdrHdr
FontHintingFontHinting
TetrahedronMeshBuilderTetrahedronMeshBuilder
TextureAtlasLayoutTextureAtlasLayout
SystemCursorIconSystemCursorIcon
UiGlobalTransformUiGlobalTransform
AtomicI32AtomicI32
RelativeCursorPositionRelativeCursorPosition
RawGamepadButtonChangedEventRawGamepadButtonChangedEvent
MouseButtonMouseButton
InteractionInteraction
IVec3IVec3
TimerModeTimerMode
I16Vec2I16Vec2
RectangleMeshBuilderRectangleMeshBuilder
AnchorAnchor