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Globals

Global Values

Global values that are accessible anywhere inside scripts. You should avoid naming conflicts with these and trying to overwrite or edit them.

Instances

Instances containing actual accessible values.

Static Instances

Static type references, existing for the purpose of typed static function calls.

InstanceType
GlyphAtlasLocationGlyphAtlasLocation
Dir2Dir2
DMat2DMat2
EllipseEllipse
GltfMaterialNameGltfMaterialName
ResolvedBorderRadiusResolvedBorderRadius
CascadesCascades
AabbGizmoConfigGroupAabbGizmoConfigGroup
EaseFunctionEaseFunction
TorusTorus
CascadesVisibleEntitiesCascadesVisibleEntities
WindowRefWindowRef
MouseWheelMouseWheel
BoundingCircleBoundingCircle
UiRectUiRect
DAffine3DAffine3
FlexWrapFlexWrap
DynamicScriptFunctionMutDynamicFunctionMut
SkinnedMeshSkinnedMesh
U64Vec4U64Vec4
SystemIdMarkerSystemIdMarker
AlignItemsAlignItems
Affine3AAffine3A
ColorGradingColorGrading
AabbCast2dAabbCast2d
Camera3dCamera3d
ThreadedAnimationGraphThreadedAnimationGraph
VolumetricFogVolumetricFog
ImageNodeImageNode
Affine3Affine3
ScreenshotCapturedScreenshotCaptured
MonitorSelectionMonitorSelection
ComputedTextBlockComputedTextBlock
CursorMovedCursorMoved
TextureSlicerTextureSlicer
BloomBloom
BVec4BVec4
Affine2Affine2
OrderIndependentTransparencySettingsOrderIndependentTransparencySettings
GamepadConnectionEventGamepadConnectionEvent
SensitivitySensitivity
MeshMorphWeightsMeshMorphWeights
DeferredPrepassDeferredPrepass
ScriptQueryBuilderScriptQueryBuilder
ScriptSystemBuilderScriptSystemBuilder
OverflowClipBoxOverflowClipBox
WindowThemeChangedWindowThemeChanged
TouchInputTouchInput
BackgroundColorBackgroundColor
WindowLevelWindowLevel
usizeusize
WindowMovedWindowMoved
DVec3DVec3
IntervalInterval
SystemCursorIconSystemCursorIcon
ImeIme
NameName
i32i32
AssetPathAssetPath
charchar
CascadeShadowConfigCascadeShadowConfig
ImageNodeSizeImageNodeSize
PickingBehaviorPickingBehavior
GamepadAxisGamepadAxis
RotationGestureRotationGesture
Vec3Vec3
Ray3dRay3d
URectURect
ZIndexZIndex
AnimationGraphHandleAnimationGraphHandle
GizmoConfigStoreGizmoConfigStore
ScriptValueScriptValue
BoundingSphereBoundingSphere
BVec3BVec3
AabbCast3dAabbCast3d
u16u16
Camera2dCamera2d
RelativeCursorPositionRelativeCursorPosition
ReflectReferenceReflectReference
PerspectiveProjectionPerspectiveProjection
Mesh2dMesh2d
SubCameraViewSubCameraView
Capsule3dCapsule3d
RayIdRayId
InheritedVisibilityInheritedVisibility
ComputedNodeComputedNode
LchaLcha
ComponentIdComponentId
KeyboardFocusLostKeyboardFocusLost
ImageImage
AnimationPlayerAnimationPlayer
LineBreakLineBreak
CameraMainTextureUsagesCameraMainTextureUsages
VideoModeVideoMode
UiBoxShadowSamplesUiBoxShadowSamples
ScrollPositionScrollPosition
RawGamepadAxisChangedEventRawGamepadAxisChangedEvent
DepthPrepassDepthPrepass
CameraCamera
WindowClosedWindowClosed
CubemapFrustaCubemapFrusta
PresentModePresentMode
TimerModeTimerMode
LabaLaba
TetrahedronTetrahedron
GltfMeshExtrasGltfMeshExtras
ScriptTypeRegistrationScriptTypeRegistration
WindowResizedWindowResized
WindowCloseRequestedWindowCloseRequested
LabelLabel
ActiveAnimationActiveAnimation
CircleCircle
PointLightShadowMapPointLightShadowMap
PointerPressPointerPress
IVec3IVec3
AtomicUsizeAtomicUsize
Plane2dPlane2d
Dir3Dir3
CascadesFrustaCascadesFrusta
CircularSegmentCircularSegment
u8u8
ConicalFrustumConicalFrustum
DistanceFogDistanceFog
Segment2dSegment2d
CursorOptionsCursorOptions
ScreenshotScreenshot
RectangleRectangle
BloomCompositeModeBloomCompositeMode
AnimationEventAnimationEvent
AccumulatedMouseMotionAccumulatedMouseMotion
ScriptComponentRegistrationScriptComponentRegistration
VisibleEntitiesVisibleEntities
HierarchyEventHierarchyEvent
PickingPluginPickingPlugin
ScriptQueryResultScriptQueryResult
Mesh3dMesh3d
GltfMaterialExtrasGltfMaterialExtras
WindowPositionWindowPosition
PointLightPointLight
RawGamepadEventRawGamepadEvent
CameraRenderGraphCameraRenderGraph
LightGizmoConfigGroupLightGizmoConfigGroup
DQuatDQuat
OverflowOverflow
AnimationTargetIdAnimationTargetId
TargetCameraTargetCamera
Mat4Mat4
GlobalVolumeGlobalVolume
LightProbeLightProbe
AmbientLightAmbientLight
DoubleTapGestureDoubleTapGesture
AlphaMode2dAlphaMode2d
WindowEventWindowEvent
OpaqueRendererMethodOpaqueRendererMethod
HitDataHitData
AtomicBoolAtomicBool
TextText
InteropErrorInteropError
WindowResolutionWindowResolution
RenderTargetRenderTarget
GamepadRumbleRequestGamepadRumbleRequest
WindowThemeWindowTheme
KeyCodeKeyCode
SpriteSprite
GamepadButtonChangedEventGamepadButtonChangedEvent
ThreadedAnimationGraphsThreadedAnimationGraphs
TextColorTextColor
RealReal
TimerTimer
AssetIndexAssetIndex
UVec3UVec3
ComponentTicksComponentTicks
FunctionInfoFunctionInfo
WindowCreatedWindowCreated
MouseButtonInputMouseButtonInput
FxaaFxaa
NodeIndexNodeIndex
BVec2BVec2
RegularPolygonRegularPolygon
SpatialScaleSpatialScale
EnvironmentMapLightEnvironmentMapLight
ShaderStorageBufferShaderStorageBuffer
NativeKeyCodeNativeKeyCode
U64Vec3U64Vec3
GamepadAxisChangedEventGamepadAxisChangedEvent
UuidUuid
DirectionalLightShadowMapDirectionalLightShadowMap
AtomicI16AtomicI16
AtomicI64AtomicI64
RenderLayersRenderLayers
CascadeCascade
RangeRange
PositionTypePositionType
Isometry2dIsometry2d
StandardMaterialStandardMaterial
ReflectableScheduleLabelReflectableScheduleLabel
KeyboardInputKeyboardInput
DefaultOpaqueRendererMethodDefaultOpaqueRendererMethod
WindowResizeConstraintsWindowResizeConstraints
i128i128
RepeatAnimationRepeatAnimation
ButtonStateButtonState
GizmoConfigGizmoConfig
DirectionalLightDirectionalLight
AtomicIsizeAtomicIsize
TextLayoutTextLayout
boolbool
IrradianceVolumeIrradianceVolume
HwbaHwba
NonZeroI16NonZeroI16
FocusFocus
FlexDirectionFlexDirection
Aabb2dAabb2d
CalculatedClipCalculatedClip
OrthographicProjectionOrthographicProjection
LightGizmoColorLightGizmoColor
MipBiasMipBias
OnInsertOnInsert
SmolStrSmolStr
CursorIconCursorIcon
EntityHashEntityHash
TextEntityTextEntity
DynamicSceneRootDynamicSceneRoot
DVec2DVec2
MsaaMsaa
MaxTrackSizingFunctionMaxTrackSizingFunction
AtomicU64AtomicU64
TextNodeFlagsTextNodeFlags
CursorEnteredCursorEntered
KeyKey
NoFrustumCullingNoFrustumCulling
MotionVectorPrepassMotionVectorPrepass
ManualTextureViewHandleManualTextureViewHandle
FixedFixed
JustifyItemsJustifyItems
Vec3AVec3A
TextSpanTextSpan
AnchorAnchor
EnabledButtonsEnabledButtons
XyzaXyza
VisibleMeshEntitiesVisibleMeshEntities
ButtonSettingsButtonSettings
DefaultSpatialScaleDefaultSpatialScale
GamepadSettingsGamepadSettings
AnimationTransitionAnimationTransition
SliceScaleModeSliceScaleMode
PinchGesturePinchGesture
ExposureExposure
OverflowAxisOverflowAxis
IdentifierIdentifier
DVec4DVec4
SrgbaSrgba
SmaaSmaa
ColorGradingSectionColorGradingSection
ClusterFarZModeClusterFarZMode
Vec2Vec2
RayCast2dRayCast2d
IVec2IVec2
GamepadButtonStateChangedEventGamepadButtonStateChangedEvent
DepthOfFieldDepthOfField
AtomicU32AtomicU32
RawGamepadButtonChangedEventRawGamepadButtonChangedEvent
TouchPhaseTouchPhase
UVec4UVec4
Arc2dArc2d
FunctionArgInfoFunctionArgInfo
InteractionInteraction
Camera3dDepthLoadOpCamera3dDepthLoadOp
NamespaceNamespace
Plane3dPlane3d
ParallaxMappingMethodParallaxMappingMethod
RangeFullRangeFull
Segment3dSegment3d
ProjectionProjection
GltfExtrasGltfExtras
ClearColorClearColor
TemporalJitterTemporalJitter
VisibilityRangeVisibilityRange
ParentParent
TextureAtlasTextureAtlas
GlyphAtlasInfoGlyphAtlasInfo
ConeCone
AspectRatioAspectRatio
OnRemoveOnRemove
JustifySelfJustifySelf
AabbAabb
GamepadInputGamepadInput
UiScaleUiScale
UvChannelUvChannel
WindowFocusedWindowFocused
AtomicI8AtomicI8
GlobalTransformGlobalTransform
StopwatchStopwatch
CowCow
Camera3dDepthTextureUsageCamera3dDepthTextureUsage
FunctionCallContextFunctionCallContext
InfinitePlane3dInfinitePlane3d
Capsule2dCapsule2d
RequestRedrawRequestRedraw
TypeIdTypeId
SpriteSourceSpriteSource
VirtualVirtual
WindowOccludedWindowOccluded
isizeisize
TimedAnimationEventTimedAnimationEvent
ViewportViewport
LinearRgbaLinearRgba
Triangle3dTriangle3d
NativeKeyNativeKey
CursorGrabModeCursorGrabMode
CompassQuadrantCompassQuadrant
DiGraphDiGraph
VisibilityVisibility
ViewVisibilityViewVisibility
FunctionReturnInfoFunctionReturnInfo
GamepadGamepad
PlaybackSettingsPlaybackSettings
u32u32
AtomicU16AtomicU16
AnimationClipAnimationClip
HsvaHsva
GridPlacementGridPlacement
GridTrackRepetitionGridTrackRepetition
FogFalloffFogFalloff
DAffine2DAffine2
NonZeroU16NonZeroU16
Dir3ADir3A
ClusterZConfigClusterZConfig
VolumetricLightVolumetricLight
ScreenSpaceTransmissionQualityScreenSpaceTransmissionQuality
PointerLocationPointerLocation
TextLayoutInfoTextLayoutInfo
TransformTransform
GamepadConnectionGamepadConnection
VolumeVolume
ButtonButton
OnReplaceOnReplace
TextureAtlasLayoutTextureAtlasLayout
Line3dLine3d
AccumulatedMouseScrollAccumulatedMouseScroll
SpriteImageModeSpriteImageMode
OklchaOklcha
Isometry3dIsometry3d
TonemappingTonemapping
SpatialListenerSpatialListener
ScreenSpaceReflectionsScreenSpaceReflections
Triangle2dTriangle2d
i16i16
CylinderCylinder
AlignSelfAlignSelf
NormalPrepassNormalPrepass
CubemapVisibleEntitiesCubemapVisibleEntities
RayCast3dRayCast3d
Mat3AMat3A
ColorColor
MorphWeightsMorphWeights
GridTrackGridTrack
SyncToRenderWorldSyncToRenderWorld
SpotLightSpotLight
ColorMaterialColorMaterial
QuatQuat
WindowScaleFactorChangedWindowScaleFactorChanged
EulerRotEulerRot
u64u64
ChromaticAberrationChromaticAberration
Line2dLine2d
RemovedComponentEntityRemovedComponentEntity
JustifyContentJustifyContent
DepthOfFieldModeDepthOfFieldMode
I64Vec2I64Vec2
WindowBackendScaleFactorChangedWindowBackendScaleFactorChanged
CircularSectorCircularSector
ChildrenChildren
AlphaModeAlphaMode
MonitorMonitor
PathBufPathBuf
AtomicU8AtomicU8
ForceTouchForceTouch
CompassOctantCompassOctant
CuboidCuboid
OnAddOnAdd
AxisSettingsAxisSettings
ReflectScheduleReflectSchedule
ScalingModeScalingMode
AnimationTransitionsAnimationTransitions
ClearColorConfigClearColorConfig
TextFontTextFont
U64Vec2U64Vec2
RhombusRhombus
UVec2UVec2
MouseScrollUnitMouseScrollUnit
SmaaPresetSmaaPreset
GamepadEventGamepadEvent
IndicesIndices
i64i64
ReflectSystemReflectSystem
MouseButtonMouseButton
ScreenSpaceAmbientOcclusionQualityLevelScreenSpaceAmbientOcclusionQualityLevel
WindowClosingWindowClosing
Aabb3dAabb3d
GamepadButtonGamepadButton
AtomicI32AtomicI32
CustomCursorCustomCursor
JustifyTextJustifyText
ClusterConfigClusterConfig
MeshMesh
DMat3DMat3
PointerIdPointerId
FocusPolicyFocusPolicy
i8i8
BoundingSphereCastBoundingSphereCast
ValVal
NotShadowReceiverNotShadowReceiver
BorderRadiusBorderRadius
RepeatedGridTrackRepeatedGridTrack
WindowModeWindowMode
IRectIRect
StringString
FloatOrdFloatOrd
GlobalsUniformGlobalsUniform
UiAntiAliasUiAntiAlias
BoundingCircleCastBoundingCircleCast
HslaHsla
I64Vec4I64Vec4
DisplayDisplay
ButtonAxisSettingsButtonAxisSettings
PanGesturePanGesture
BVec4ABVec4A
GizmoLineJointGizmoLineJoint
ColorGradingGlobalColorGradingGlobal
Ray2dRay2d
NonZeroU32NonZeroU32
ArcArc
f32f32
AnimationEventTargetAnimationEventTarget
RenderAssetUsagesRenderAssetUsages
AnnulusAnnulus
InternalWindowStateInternalWindowState
CompositeAlphaModeCompositeAlphaMode
BorderRectBorderRect
PlaybackModePlaybackMode
ContrastAdaptiveSharpeningContrastAdaptiveSharpening
MouseMotionMouseMotion
TickTick
SceneRootSceneRoot
EntityEntity
DurationDuration
NodeNode
TextBoundsTextBounds
FileDragAndDropFileDragAndDrop
FrustumFrustum
PrimaryWindowPrimaryWindow
IVec4IVec4
GamepadRumbleIntensityGamepadRumbleIntensity
AnimationTargetAnimationTarget
I64Vec3I64Vec3
GltfSceneExtrasGltfSceneExtras
GizmoLineStyleGizmoLineStyle
u128u128
ScriptResourceRegistrationScriptResourceRegistration
PointerInteractionPointerInteraction
ScreenSpaceAmbientOcclusionScreenSpaceAmbientOcclusion
CursorLeftCursorLeft
ShadowFilteringMethodShadowFilteringMethod
BloomPrefilterBloomPrefilter
BVec3ABVec3A
AppLifecycleAppLifecycle
GridAutoFlowGridAutoFlow
WindowWindow
FontSmoothingFontSmoothing
AnimationGraphAnimationGraph
PointerInputPluginPointerInputPlugin
PickingInteractionPickingInteraction
DebandDitherDebandDither
RectRect
NotShadowCasterNotShadowCaster
Mat2Mat2
DMat4DMat4
MinTrackSizingFunctionMinTrackSizingFunction
BorderColorBorderColor
OverflowClipMarginOverflowClipMargin
Mat3Mat3
NodeImageModeNodeImageMode
PositionedGlyphPositionedGlyph
WindowDestroyedWindowDestroyed
InstantInstant
Text2dText2d
f64f64
AlignContentAlignContent
SphereSphere
Rot2Rot2
OutlineOutline
OklabaOklaba
ContentSizeContentSize
Vec4Vec4