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Globals

Global Values

Global values that are accessible anywhere inside scripts. You should avoid naming conflicts with these and trying to overwrite or edit them.

Instances

Instances containing actual accessible values.

InstanceType
typesHashMap<String, ScriptTypeRegistration | ScriptComponentRegistration | ScriptResourceRegistration>
worldWorld
script_assetHandle<ScriptAsset>
entityEntity

Static Instances

Static type references, existing for the purpose of typed static function calls.

InstanceType
ScalingModeScalingMode
GamepadButtonGamepadButton
Polyline2dPolyline2d
ReplaceReplace
RadialGradientShapeRadialGradientShape
I16Vec4I16Vec4
TextureSlicerTextureSlicer
AccessibilityRequestedAccessibilityRequested
MsaaWritebackMsaaWriteback
LinearGradientLinearGradient
AssetPathAssetPath
SpriteScalingModeSpriteScalingMode
SmolStrSmolStr
InfinitePlane3dInfinitePlane3d
SphereMeshBuilderSphereMeshBuilder
RegularPolygonRegularPolygon
GamepadConnectionGamepadConnection
RectRect
ScreenshotScreenshot
OcclusionCullingOcclusionCulling
ViewportNodeViewportNode
GlyphAtlasLocationGlyphAtlasLocation
MorphWeightsMorphWeights
GlyphAtlasInfoGlyphAtlasInfo
OklchaOklcha
MotionVectorPrepassMotionVectorPrepass
AlignSelfAlignSelf
WindowWindow
FloatOrdFloatOrd
ButtonSettingsButtonSettings
Affine3AAffine3A
StaticTransformOptimizationsStaticTransformOptimizations
GamepadInputGamepadInput
RepeatedGridTrackRepeatedGridTrack
i8I8
IVec4IVec4
boolBool
ScriptAttachmentScriptAttachment
Wireframe2dConfigWireframe2dConfig
URectURect
HwbaHwba
WindowBackendScaleFactorChangedWindowBackendScaleFactorChanged
BorderRadiusBorderRadius
Polyline3dPolyline3d
DMat3DMat3
StrikethroughColorStrikethroughColor
MainEntityMainEntity
LineBreakLineBreak
PolygonPolygon
CircularSectorMeshBuilderCircularSectorMeshBuilder
CuboidCuboid
RayCast2dRayCast2d
ManageAccessibilityUpdatesManageAccessibilityUpdates
ConicGradientConicGradient
AtomicUsizeAtomicUsize
ScriptAssetScriptAsset
NonZeroU16NonZeroU16
I16Vec3I16Vec3
RectangleRectangle
NonZeroUsizeNonZeroUsize
TextLayoutTextLayout
PrimaryWindowPrimaryWindow
Segment3dSegment3d
QuatQuat
LinearRgbaLinearRgba
UnderlineUnderline
GamepadButtonStateChangedEventGamepadButtonStateChangedEvent
BoundingCircleBoundingCircle
Camera2dCamera2d
NativeKeyCodeNativeKeyCode
ShadowStyleShadowStyle
AlphaMode2dAlphaMode2d
WinitUserEventWinitUserEvent
GlobalTransformGlobalTransform
Vec4Vec4
NonZeroU32NonZeroU32
PresentModePresentMode
XyzaXyza
DepthPrepassDoubleBufferDepthPrepassDoubleBuffer
ScriptTypeRegistrationScriptTypeRegistration
BorderColorBorderColor
CustomCursorUrlCustomCursorUrl
TextLayoutInfoTextLayoutInfo
CalculatedClipCalculatedClip
ConicalFrustumMeshBuilderConicalFrustumMeshBuilder
BorderGradientBorderGradient
StopwatchStopwatch
RangeInclusiveRangeInclusive
CylinderCylinder
AtomicI16AtomicI16
RealReal
Polyline2dMeshBuilderPolyline2dMeshBuilder
RenderEntityRenderEntity
Line3dLine3d
ConeCone
JustifyContentJustifyContent
AddAdd
EdgeEdge
UVec2UVec2
NonZeroI16NonZeroI16
TextFontTextFont
ColorGradingGlobalColorGradingGlobal
RhombusRhombus
GlobalZIndexGlobalZIndex
CascadesFrustaCascadesFrusta
ImageNodeImageNode
Dir2Dir2
Wireframe2dMaterialWireframe2dMaterial
ScriptQueryResultScriptQueryResult
AccumulatedMouseMotionAccumulatedMouseMotion
CowCow
AtomicI64AtomicI64
HsvaHsva
EulerRotEulerRot
AccessibilitySystemsAccessibilitySystems
ColorColor
RenderTargetRenderTarget
GamepadRumbleRequestGamepadRumbleRequest
I8Vec4I8Vec4
ConeMeshBuilderConeMeshBuilder
ClearColorConfigClearColorConfig
Rot2Rot2
InputFocusVisibleInputFocusVisible
ChildOfChildOf
SphereKindSphereKind
RenderVisibleEntitiesRenderVisibleEntities
TextText
TransformTreeChangedTransformTreeChanged
ScriptResourceRegistrationScriptResourceRegistration
CameraCamera
WindowMovedWindowMoved
WindowScaleFactorChangedWindowScaleFactorChanged
NormalPrepassNormalPrepass
MouseMotionMouseMotion
GridTrackRepetitionGridTrackRepetition
KeyKey
I8Vec2I8Vec2
ColorMaterialColorMaterial
ZIndexZIndex
VisibilityVisibility
WindowPositionWindowPosition
NoAutoAabbNoAutoAabb
BlendStateBlendState
Triangle3dMeshBuilderTriangle3dMeshBuilder
Affine3Affine3
ColorGradingColorGrading
VisibilityRangeVisibilityRange
AutoNavigationConfigAutoNavigationConfig
DeferredPrepassDeferredPrepass
TextNodeFlagsTextNodeFlags
GamepadRumbleIntensityGamepadRumbleIntensity
InteropErrorInteropError
TilemapChunkTilemapChunk
FunctionArgInfoFunctionArgInfo
NameName
Triangle2dMeshBuilderTriangle2dMeshBuilder
isizeIsize
OverflowClipBoxOverflowClipBox
CylinderAnchorCylinderAnchor
JustifyJustify
RangeRange
ShaderStorageBufferShaderStorageBuffer
ButtonAxisSettingsButtonAxisSettings
ComponentTicksComponentTicks
PlaneMeshBuilderPlaneMeshBuilder
SyncToRenderWorldSyncToRenderWorld
ScreenSpaceTransmissionQualityScreenSpaceTransmissionQuality
TilemapChunkMeshCacheTilemapChunkMeshCache
CylinderMeshBuilderCylinderMeshBuilder
GlobalsUniformGlobalsUniform
DurationDuration
FixedFixed
U8Vec4U8Vec4
FontWeightFontWeight
TemporaryRenderEntityTemporaryRenderEntity
GamepadEventGamepadEvent
ChildrenChildren
BoxShadowBoxShadow
DVec2DVec2
NormalizedRenderTargetNormalizedRenderTarget
GamepadConnectionEventGamepadConnectionEvent
Mesh3dMesh3d
MipBiasMipBias
I64Vec3I64Vec3
u64U64
MouseScrollUnitMouseScrollUnit
WindowResizeConstraintsWindowResizeConstraints
CuboidMeshBuilderCuboidMeshBuilder
BVec3ABVec3A
Wireframe2dWireframe2d
u128U128
CapsuleUvProfileCapsuleUvProfile
DefaultQueryFiltersDefaultQueryFilters
LayoutConfigLayoutConfig
BoxSizingBoxSizing
DoubleTapGestureDoubleTapGesture
EnabledButtonsEnabledButtons
AxisSettingsAxisSettings
LabaLaba
ExposureExposure
usizeUsize
Wireframe2dColorWireframe2dColor
PositionedGlyphPositionedGlyph
Dir3Dir3
i32I32
ContextKeyContextKey
MonitorSelectionMonitorSelection
SpriteSprite
EllipseEllipse
TabGroupTabGroup
BVec3BVec3
TextSpanTextSpan
CallbackLabelCallbackLabel
TonemappingTonemapping
RunGeometryRunGeometry
RayCast3dRayCast3d
ScriptComponentRegistrationScriptComponentRegistration
WindowLevelWindowLevel
CursorOptionsCursorOptions
AtomicU8AtomicU8
TorusMeshBuilderTorusMeshBuilder
TickTick
NonNilUuidNonNilUuid
OsStringOsString
CubemapLayoutCubemapLayout
PinchGesturePinchGesture
ReflectSystemGraphNodeReflectSystemGraphNode
AtomicU32AtomicU32
MaxTrackSizingFunctionMaxTrackSizingFunction
BVec4BVec4
CameraRenderGraphCameraRenderGraph
InputFocusInputFocus
DebandDitherDebandDither
ImeIme
JustifySelfJustifySelf
WindowOccludedWindowOccluded
WindowResolutionWindowResolution
FrustumFrustum
Mat3AMat3A
FocusableAreaFocusableArea
IndicesIndices
ReflectNodeIdReflectNodeId
ResolvedBorderRadiusResolvedBorderRadius
NoWireframe2dNoWireframe2d
Camera3dDepthTextureUsageCamera3dDepthTextureUsage
AtomicIsizeAtomicIsize
CursorMovedCursorMoved
KeyboardFocusLostKeyboardFocusLost
ImageRenderTargetImageRenderTarget
Text2dText2d
WindowFocusedWindowFocused
U64Vec3U64Vec3
FontSmoothingFontSmoothing
DAffine3DAffine3
Plane3dPlane3d
Polyline3dMeshBuilderPolyline3dMeshBuilder
IgnoreScrollIgnoreScroll
LocationContextLocationContext
Text2dShadowText2dShadow
AlignItemsAlignItems
ValVal
ImageNodeSizeImageNodeSize
UVec3UVec3
MainPassResolutionOverrideMainPassResolutionOverride
i128I128
UiRectUiRect
BoundingSphereCastBoundingSphereCast
UntypedAssetIdUntypedAssetId
GridAutoFlowGridAutoFlow
MinTrackSizingFunctionMinTrackSizingFunction
Capsule2dCapsule2d
InheritedVisibilityInheritedVisibility
VideoModeVideoMode
SliceScaleModeSliceScaleMode
Arc2dArc2d
ReflectReferenceReflectReference
ClearColorClearColor
ScriptValueScriptValue
CircleMeshBuilderCircleMeshBuilder
LabelLabel
CursorIconCursorIcon
FocusPolicyFocusPolicy
BackgroundGradientBackgroundGradient
Vec3Vec3
ObservedByObservedBy
CustomCursorCustomCursor
CircularSectorCircularSector
ReflectableScheduleLabelReflectableScheduleLabel
TetrahedronTetrahedron
EaseFunctionEaseFunction
SubCameraViewSubCameraView
PanGesturePanGesture
ProjectionProjection
OklabaOklaba
Capsule3dMeshBuilderCapsule3dMeshBuilder
GamepadButtonChangedEventGamepadButtonChangedEvent
U16Vec3U16Vec3
Segment2dSegment2d
WindowRefWindowRef
Isometry2dIsometry2d
Triangle2dTriangle2d
CircularSegmentMeshBuilderCircularSegmentMeshBuilder
u16U16
WindowEventWindowEvent
AutoDirectionalNavigationAutoDirectionalNavigation
RenderLayersRenderLayers
PrimaryMonitorPrimaryMonitor
StrikethroughStrikethrough
DirectionalNavigationMapDirectionalNavigationMap
NodeImageModeNodeImageMode
f32F32
ComputedUiTargetCameraComputedUiTargetCamera
EntityGenerationEntityGeneration
Ray3dRay3d
CascadesVisibleEntitiesCascadesVisibleEntities
ContentSizeContentSize
AtomicU16AtomicU16
ButtonStateButtonState
CompositeAlphaModeCompositeAlphaMode
I64Vec4I64Vec4
DMat2DMat2
CubemapVisibleEntitiesCubemapVisibleEntities
BackgroundColorBackgroundColor
NodeNode
DVec3DVec3
TransformTransform
TileDataTileData
EntityHashEntityHash
Aabb2dAabb2d
NamespaceNamespace
TouchInputTouchInput
NonZeroU128NonZeroU128
OverflowClipMarginOverflowClipMargin
InterpolationColorSpaceInterpolationColorSpace
LineHeightLineHeight
WindowClosedWindowClosed
Ray2dRay2d
DynamicScriptFunctionMutDynamicFunctionMut
charChar
AabbAabb
ScriptErrorScriptError
DepthPrepassDepthPrepass
DynamicScriptFunctionDynamicFunction
InstantInstant
UVec4UVec4
DVec4DVec4
GridTrackGridTrack
CircleCircle
UiTransformUiTransform
GamepadAxisChangedEventGamepadAxisChangedEvent
JumpAtJumpAt
RawGamepadEventRawGamepadEvent
MeshMorphWeightsMeshMorphWeights
IRectIRect
Mesh2dMesh2d
AngularColorStopAngularColorStop
AtomicBoolAtomicBool
Segment3dMeshBuilderSegment3dMeshBuilder
DMat4DMat4
u32U32
TabIndexTabIndex
BoundingCircleCastBoundingCircleCast
ReflectSystemSetReflectSystemSet
NonZeroI32NonZeroI32
CustomProjectionCustomProjection
EntityEntity
Triangle3dTriangle3d
ImageImage
CircularSegmentCircularSegment
ComputedUiRenderTargetInfoComputedUiRenderTargetInfo
ColorStopColorStop
BVec4ABVec4A
Dir3ADir3A
GradientGradient
ScriptSystemBuilderScriptSystemBuilder
EllipseMeshBuilderEllipseMeshBuilder
Vec2Vec2
RadialGradientRadialGradient
TextColorTextColor
U64Vec2U64Vec2
NonZeroI8NonZeroI8
DAffine2DAffine2
NonZeroI64NonZeroI64
LchaLcha
TypeIdTypeId
DynamicComponentDynamicComponent
WindowResizedWindowResized
FlexDirectionFlexDirection
DisabledDisabled
Vec3AVec3A
JustifyItemsJustifyItems
Val2Val2
AnnulusMeshBuilderAnnulusMeshBuilder
AlignContentAlignContent
OrthographicProjectionOrthographicProjection
UiTargetCameraUiTargetCamera
IntervalInterval
RawGamepadAxisChangedEventRawGamepadAxisChangedEvent
U16Vec4U16Vec4
ScriptComponentScriptComponent
WindowThemeChangedWindowThemeChanged
DeferredPrepassDoubleBufferDeferredPrepassDoubleBuffer
AlphaModeAlphaMode
AssetIndexAssetIndex
FunctionCallContextFunctionCallContext
CompassQuadrantCompassQuadrant
CompassOctantCompassOctant
TextBoundsTextBounds
RotationGestureRotationGesture
ReflectSystemGraphReflectSystemGraph
FunctionInfoFunctionInfo
MonitorMonitor
OutlineOutline
Capsule3dCapsule3d
GamepadGamepad
RangeFullRangeFull
EntityIndexSetEntityIndexSet
ReflectScheduleReflectSchedule
UuidUuid
PathBufPathBuf
BorderRectBorderRect
UntypedHandleUntypedHandle
Mesh2dWireframeMesh2dWireframe
ReflectSystemReflectSystem
ReadbackCompleteReadbackComplete
TorusTorus
U8Vec3U8Vec3
ConeAnchorConeAnchor
FontFeaturesFontFeatures
DQuatDQuat
HslaHsla
U64Vec4U64Vec4
WindowDestroyedWindowDestroyed
f64F64
I8Vec3I8Vec3
SpriteImageModeSpriteImageMode
MeshMesh
BoundingSphereBoundingSphere
NativeKeyNativeKey
UiScaleUiScale
VirtualVirtual
TextEntityTextEntity
OverflowAxisOverflowAxis
ColorGradingSectionColorGradingSection
AtomicU64AtomicU64
AabbCast2dAabbCast2d
RemoveRemove
TemporalJitterTemporalJitter
InsertInsert
OrderIndependentTransparencySettingsOrderIndependentTransparencySettings
CursorLeftCursorLeft
WindowCloseRequestedWindowCloseRequested
Dir4Dir4
ConicalFrustumConicalFrustum
i64I64
RequestRedrawRequestRedraw
CameraMainTextureUsagesCameraMainTextureUsages
SphereSphere
NavNeighborsNavNeighbors
RegularPolygonMeshBuilderRegularPolygonMeshBuilder
ScreenshotCapturedScreenshotCaptured
TextBackgroundColorTextBackgroundColor
WindowThemeWindowTheme
TouchPhaseTouchPhase
BVec2BVec2
ViewportViewport
SocketAddrSocketAddr
U16Vec2U16Vec2
OverflowOverflow
ConvexPolygonConvexPolygon
TimerTimer
NonZeroI128NonZeroI128
NonZeroU8NonZeroU8
u8U8
MouseButtonInputMouseButtonInput
CustomCursorImageCustomCursorImage
VisibleEntitiesVisibleEntities
ScreenEdgeScreenEdge
CameraOutputModeCameraOutputMode
TextureFormatTextureFormat
WindowModeWindowMode
IVec2IVec2
Isometry3dIsometry3d
VideoModeSelectionVideoModeSelection
RemovedComponentEntityRemovedComponentEntity
I64Vec2I64Vec2
FlexWrapFlexWrap
TextureAtlasTextureAtlas
UiPositionUiPosition
CubemapFrustaCubemapFrusta
SrgbaSrgba
PositionTypePositionType
KeyboardInputKeyboardInput
Mat2Mat2
ButtonButton
NormalizedWindowRefNormalizedWindowRef
StringString
GamepadAxisGamepadAxis
AtomicI8AtomicI8
NonZeroIsizeNonZeroIsize
CursorGrabModeCursorGrabMode
CircularMeshUvModeCircularMeshUvMode
GamepadSettingsGamepadSettings
VisibilityClassVisibilityClass
ViewVisibilityViewVisibility
Mat4Mat4
AabbCast3dAabbCast3d
GridPlacementGridPlacement
ScriptQueryBuilderScriptQueryBuilder
U8Vec2U8Vec2
AspectRatioAspectRatio
UnderlineColorUnderlineColor
Capsule2dMeshBuilderCapsule2dMeshBuilder
i16I16
ConvexPolygonMeshBuilderConvexPolygonMeshBuilder
Camera3dCamera3d
ComputedTextBlockComputedTextBlock
NoFrustumCullingNoFrustumCulling
CursorEnteredCursorEntered
ForceTouchForceTouch
FontFeatureTagFontFeatureTag
WindowClosingWindowClosing
InternalWindowStateInternalWindowState
WindowCreatedWindowCreated
TilemapChunkTileDataTilemapChunkTileData
DespawnDespawn
RhombusMeshBuilderRhombusMeshBuilder
Aabb3dAabb3d
SkinnedMeshSkinnedMesh
Affine2Affine2
VisibleMeshEntitiesVisibleMeshEntities
Mat3Mat3
ManualTextureViewHandleManualTextureViewHandle
EntityHashSetEntityHashSet
TextShadowTextShadow
Plane2dPlane2d
RenderAssetUsagesRenderAssetUsages
MsaaMsaa
AccumulatedMouseScrollAccumulatedMouseScroll
SkyboxSkybox
FileDragAndDropFileDragAndDrop
MouseWheelMouseWheel
ComponentIdComponentId
AnnulusAnnulus
KeyCodeKeyCode
ScrollPositionScrollPosition
EntityIndexEntityIndex
FunctionReturnInfoFunctionReturnInfo
ComputedNodeComputedNode
Camera3dDepthLoadOpCamera3dDepthLoadOp
MeshTagMeshTag
ArcArc
Line2dLine2d
NonZeroU64NonZeroU64
AutoFocusAutoFocus
AppLifecycleAppLifecycle
PerspectiveProjectionPerspectiveProjection
DisplayDisplay
HdrHdr
TextureAtlasLayoutTextureAtlasLayout
TetrahedronMeshBuilderTetrahedronMeshBuilder
FontHintingFontHinting
SystemCursorIconSystemCursorIcon
UiGlobalTransformUiGlobalTransform
AtomicI32AtomicI32
RelativeCursorPositionRelativeCursorPosition
RawGamepadButtonChangedEventRawGamepadButtonChangedEvent
MouseButtonMouseButton
InteractionInteraction
IVec3IVec3
TimerModeTimerMode
I16Vec2I16Vec2
AnchorAnchor
RectangleMeshBuilderRectangleMeshBuilder