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Globals

Global Values

Global values that are accessible anywhere inside scripts. You should avoid naming conflicts with these and trying to overwrite or edit them.

Instances

Instances containing actual accessible values.

InstanceType
typesHashMap<String, ScriptTypeRegistration | ScriptComponentRegistration | ScriptResourceRegistration>
script_assetHandle<ScriptAsset>
worldWorld
entityEntity

Static Instances

Static type references, existing for the purpose of typed static function calls.

InstanceType
AnnulusAnnulus
AlignItemsAlignItems
FunctionInfoFunctionInfo
WindowBackendScaleFactorChangedWindowBackendScaleFactorChanged
TextColorTextColor
BackgroundColorBackgroundColor
AtomicU16AtomicU16
GamepadRumbleRequestGamepadRumbleRequest
ConeMeshBuilderConeMeshBuilder
KeyboardFocusLostKeyboardFocusLost
ComputedNodeComputedNode
SmolStrSmolStr
RegularPolygonMeshBuilderRegularPolygonMeshBuilder
ChromaticAberrationChromaticAberration
OnInsertOnInsert
U8Vec3U8Vec3
DQuatDQuat
DynamicComponentDynamicComponent
U16Vec4U16Vec4
CursorLeftCursorLeft
Arc2dArc2d
BloomCompositeModeBloomCompositeMode
NonZeroI16NonZeroI16
CameraRenderGraphCameraRenderGraph
FileDragAndDropFileDragAndDrop
FrustumFrustum
Mat3Mat3
ColorGradingSectionColorGradingSection
boolBool
ComputedNodeTargetComputedNodeTarget
BorderColorBorderColor
SystemIdMarkerSystemIdMarker
WindowPositionWindowPosition
ImageNodeImageNode
WindowCreatedWindowCreated
LabelLabel
AccumulatedMouseMotionAccumulatedMouseMotion
FontSmoothingFontSmoothing
SmaaPresetSmaaPreset
i16I16
MinTrackSizingFunctionMinTrackSizingFunction
PathBufPathBuf
ZIndexZIndex
WindowClosingWindowClosing
EntityEntity
SensitivitySensitivity
NamespaceNamespace
RemovedComponentEntityRemovedComponentEntity
f64F64
Isometry2dIsometry2d
BloomPrefilterBloomPrefilter
Text2dText2d
TouchPhaseTouchPhase
TorusMeshBuilderTorusMeshBuilder
OrderIndependentTransparencySettingsOrderIndependentTransparencySettings
EulerRotEulerRot
Camera3dDepthTextureUsageCamera3dDepthTextureUsage
U64Vec2U64Vec2
I8Vec2I8Vec2
ContentSizeContentSize
u8U8
TetrahedronTetrahedron
Dir3ADir3A
ImageRenderTargetImageRenderTarget
QuatQuat
Plane2dPlane2d
I16Vec4I16Vec4
GamepadButtonChangedEventGamepadButtonChangedEvent
CompassOctantCompassOctant
ImeIme
TextEntityTextEntity
Line2dLine2d
SpriteSprite
DeferredPrepassDeferredPrepass
KeyCodeKeyCode
TemporalJitterTemporalJitter
ViewVisibilityViewVisibility
EllipseEllipse
I64Vec4I64Vec4
AspectRatioAspectRatio
ColorColor
WindowRefWindowRef
RectangleRectangle
GlobalTransformGlobalTransform
WindowLevelWindowLevel
ButtonSettingsButtonSettings
RequestRedrawRequestRedraw
IVec4IVec4
CalculatedClipCalculatedClip
Line3dLine3d
ScriptComponentScriptComponent
PrimaryWindowPrimaryWindow
Triangle2dMeshBuilderTriangle2dMeshBuilder
U8Vec2U8Vec2
BoxShadowBoxShadow
U64Vec4U64Vec4
SubCameraViewSubCameraView
UVec3UVec3
DebandDitherDebandDither
ScreenshotScreenshot
OverflowClipMarginOverflowClipMargin
GlyphAtlasLocationGlyphAtlasLocation
ImageImage
FunctionReturnInfoFunctionReturnInfo
Triangle3dTriangle3d
TextBoundsTextBounds
I8Vec3I8Vec3
UiScaleUiScale
FixedFixed
Vec2Vec2
CameraCamera
BoundingCircleBoundingCircle
LabaLaba
Capsule3dMeshBuilderCapsule3dMeshBuilder
DepthOfFieldDepthOfField
f32F32
DAffine3DAffine3
BorderRectBorderRect
i8I8
OverflowAxisOverflowAxis
RangeRange
NonZeroU32NonZeroU32
BoundingCircleCastBoundingCircleCast
Ray3dRay3d
IndicesIndices
AlignSelfAlignSelf
SliceScaleModeSliceScaleMode
u64U64
VideoModeVideoMode
AtomicUsizeAtomicUsize
MouseButtonMouseButton
BVec3ABVec3A
RenderAssetUsagesRenderAssetUsages
Vec3AVec3A
RotationGestureRotationGesture
VisibilityClassVisibilityClass
GamepadConnectionGamepadConnection
AutoExposureAutoExposure
ScriptAssetScriptAsset
XyzaXyza
EntityHashSetEntityHashSet
FlexDirectionFlexDirection
CircularMeshUvModeCircularMeshUvMode
OnAddOnAdd
CapsuleUvProfileCapsuleUvProfile
TextText
ReflectReferenceReflectReference
CustomProjectionCustomProjection
ReflectSystemReflectSystem
TonemappingTonemapping
Mat4Mat4
InfinitePlane3dInfinitePlane3d
RawGamepadEventRawGamepadEvent
OnDespawnOnDespawn
CursorIconCursorIcon
VirtualVirtual
Affine2Affine2
AtomicU32AtomicU32
JumpAtJumpAt
ComponentIdComponentId
AtomicBoolAtomicBool
BloomBloom
ManualTextureViewHandleManualTextureViewHandle
Segment3dSegment3d
WindowClosedWindowClosed
CowCow
EnabledButtonsEnabledButtons
GamepadConnectionEventGamepadConnectionEvent
InternalWindowStateInternalWindowState
RangeInclusiveRangeInclusive
VideoModeSelectionVideoModeSelection
OutlineOutline
u128U128
GamepadRumbleIntensityGamepadRumbleIntensity
ChildOfChildOf
U16Vec2U16Vec2
CylinderAnchorCylinderAnchor
SkyboxSkybox
CylinderMeshBuilderCylinderMeshBuilder
Camera3dDepthLoadOpCamera3dDepthLoadOp
JustifySelfJustifySelf
ScreenSpaceTransmissionQualityScreenSpaceTransmissionQuality
Dir2Dir2
CircularSegmentCircularSegment
BoxShadowSamplesBoxShadowSamples
LinearRgbaLinearRgba
TextLayoutInfoTextLayoutInfo
ImageNodeSizeImageNodeSize
TypeIdTypeId
I16Vec2I16Vec2
RectangleMeshBuilderRectangleMeshBuilder
URectURect
Capsule2dMeshBuilderCapsule2dMeshBuilder
SphereMeshBuilderSphereMeshBuilder
I64Vec2I64Vec2
ChildrenChildren
i32I32
AtomicI16AtomicI16
CursorOptionsCursorOptions
MeshMorphWeightsMeshMorphWeights
ProjectionProjection
DMat4DMat4
GamepadGamepad
Affine3Affine3
TimerModeTimerMode
DisplayDisplay
VisibilityRangeVisibilityRange
RenderLayersRenderLayers
U8Vec4U8Vec4
SyncToRenderWorldSyncToRenderWorld
TextShadowTextShadow
AabbCast3dAabbCast3d
I8Vec4I8Vec4
ConicalFrustumMeshBuilderConicalFrustumMeshBuilder
LineBreakLineBreak
RealReal
WindowCloseRequestedWindowCloseRequested
ScrollPositionScrollPosition
RayCast3dRayCast3d
OverflowClipBoxOverflowClipBox
Aabb3dAabb3d
WindowWindow
InheritedVisibilityInheritedVisibility
TextureAtlasLayoutTextureAtlasLayout
Triangle3dMeshBuilderTriangle3dMeshBuilder
I16Vec3I16Vec3
SmaaSmaa
OklchaOklcha
ShadowStyleShadowStyle
GridTrackRepetitionGridTrackRepetition
CompositeAlphaModeCompositeAlphaMode
Aabb2dAabb2d
GamepadSettingsGamepadSettings
Camera3dCamera3d
ArcArc
ClearColorConfigClearColorConfig
DVec3DVec3
FocusPolicyFocusPolicy
Segment2dSegment2d
DMat3DMat3
HwbaHwba
IdentifierIdentifier
RepeatedGridTrackRepeatedGridTrack
MotionVectorPrepassMotionVectorPrepass
DynamicScriptFunctionMutDynamicFunctionMut
ButtonAxisSettingsButtonAxisSettings
OrthographicProjectionOrthographicProjection
SystemCursorIconSystemCursorIcon
U64Vec3U64Vec3
BVec4BVec4
UuidUuid
Mesh2dMesh2d
ShaderStorageBufferShaderStorageBuffer
GamepadButtonStateChangedEventGamepadButtonStateChangedEvent
AabbCast2dAabbCast2d
ReflectableScheduleLabelReflectableScheduleLabel
AutoExposureCompensationCurveAutoExposureCompensationCurve
GridTrackGridTrack
ClearColorClearColor
Plane3dPlane3d
ButtonButton
CircularSectorMeshBuilderCircularSectorMeshBuilder
Capsule3dCapsule3d
WindowDestroyedWindowDestroyed
MouseWheelMouseWheel
JustifyTextJustifyText
BoundingSphereCastBoundingSphereCast
NativeKeyCodeNativeKeyCode
DMat2DMat2
PositionTypePositionType
IVec2IVec2
ReflectScheduleReflectSchedule
UiAntiAliasUiAntiAlias
DefaultQueryFiltersDefaultQueryFilters
FloatOrdFloatOrd
Capsule2dCapsule2d
AnchorAnchor
UiRectUiRect
HslaHsla
IntervalInterval
TorusTorus
ScriptSystemBuilderScriptSystemBuilder
AtomicU8AtomicU8
NormalPrepassNormalPrepass
ComponentTicksComponentTicks
AtomicU64AtomicU64
CompassQuadrantCompassQuadrant
DepthPrepassDepthPrepass
AlphaMode2dAlphaMode2d
DynamicScriptFunctionDynamicFunction
NativeKeyNativeKey
IVec3IVec3
TextLayoutTextLayout
SocketAddrSocketAddr
DVec2DVec2
ViewportViewport
I64Vec3I64Vec3
CuboidCuboid
MouseMotionMouseMotion
OklabaOklaba
WindowFocusedWindowFocused
Vec4Vec4
ScriptAttachmentScriptAttachment
BVec3BVec3
DenoiseCasDenoiseCas
ScreenshotCapturedScreenshotCaptured
RawGamepadAxisChangedEventRawGamepadAxisChangedEvent
TextFontTextFont
WindowOccludedWindowOccluded
TextNodeFlagsTextNodeFlags
KeyKey
GamepadButtonGamepadButton
PinchGesturePinchGesture
ConeCone
MonitorMonitor
OnRemoveOnRemove
MsaaMsaa
AtomicI8AtomicI8
CircularSegmentMeshBuilderCircularSegmentMeshBuilder
TetrahedronMeshBuilderTetrahedronMeshBuilder
WindowResizedWindowResized
BVec2BVec2
TextureAtlasTextureAtlas
AtomicI32AtomicI32
WindowModeWindowMode
Dir3Dir3
Mesh3dMesh3d
BoxSizingBoxSizing
FlexWrapFlexWrap
ResolvedBorderRadiusResolvedBorderRadius
PerspectiveProjectionPerspectiveProjection
WindowThemeChangedWindowThemeChanged
Mat2Mat2
IRectIRect
ContrastAdaptiveSharpeningContrastAdaptiveSharpening
CameraMainTextureUsagesCameraMainTextureUsages
SphereKindSphereKind
AlphaModeAlphaMode
CubemapFrustaCubemapFrusta
ScalingModeScalingMode
ExposureExposure
MotionBlurMotionBlur
TransformTransform
TemporalAntiAliasingTemporalAntiAliasing
i64I64
ScriptQueryBuilderScriptQueryBuilder
UVec4UVec4
RegularPolygonRegularPolygon
ButtonStateButtonState
HsvaHsva
WindowMovedWindowMoved
ScriptValueScriptValue
CircleMeshBuilderCircleMeshBuilder
DurationDuration
CursorGrabModeCursorGrabMode
LchaLcha
JustifyItemsJustifyItems
AssetPathAssetPath
EllipseMeshBuilderEllipseMeshBuilder
GamepadAxisChangedEventGamepadAxisChangedEvent
VisibleEntitiesVisibleEntities
MipBiasMipBias
CascadesFrustaCascadesFrusta
RawGamepadButtonChangedEventRawGamepadButtonChangedEvent
MorphWeightsMorphWeights
RectRect
ScriptResourceRegistrationScriptResourceRegistration
NodeNode
AxisSettingsAxisSettings
Vec3Vec3
OverflowOverflow
AssetIndexAssetIndex
FxaaFxaa
Ray2dRay2d
GlyphAtlasInfoGlyphAtlasInfo
ComputedTextBlockComputedTextBlock
AtomicIsizeAtomicIsize
TransformTreeChangedTransformTreeChanged
ScriptComponentRegistrationScriptComponentRegistration
AtomicI64AtomicI64
UiTargetCameraUiTargetCamera
CircularSectorCircularSector
Rot2Rot2
RayCast2dRayCast2d
SrgbaSrgba
TextureSlicerTextureSlicer
DVec4DVec4
VisibilityVisibility
Camera2dCamera2d
InstantInstant
CuboidMeshBuilderCuboidMeshBuilder
NonZeroU16NonZeroU16
BoundingSphereBoundingSphere
GamepadAxisGamepadAxis
MeshMesh
ColorGradingGlobalColorGradingGlobal
i128I128
Isometry3dIsometry3d
isizeIsize
FunctionCallContextFunctionCallContext
MonitorSelectionMonitorSelection
GridPlacementGridPlacement
RangeFullRangeFull
CircleCircle
SpriteImageModeSpriteImageMode
FunctionArgInfoFunctionArgInfo
OcclusionCullingOcclusionCulling
GridAutoFlowGridAutoFlow
ScriptTypeRegistrationScriptTypeRegistration
DisabledDisabled
RelativeCursorPositionRelativeCursorPosition
U16Vec3U16Vec3
ScriptQueryResultScriptQueryResult
u32U32
ColorGradingColorGrading
TimerTimer
RenderTargetRenderTarget
usizeUsize
WindowScaleFactorChangedWindowScaleFactorChanged
InteractionInteraction
AnnulusMeshBuilderAnnulusMeshBuilder
DAffine2DAffine2
ForceTouchForceTouch
InteropErrorInteropError
WindowResolutionWindowResolution
ValVal
AccumulatedMouseScrollAccumulatedMouseScroll
WindowEventWindowEvent
ConicalFrustumConicalFrustum
LineHeightLineHeight
SphereSphere
NoFrustumCullingNoFrustumCulling
DepthOfFieldModeDepthOfFieldMode
NameName
KeyboardInputKeyboardInput
AppLifecycleAppLifecycle
MouseScrollUnitMouseScrollUnit
PositionedGlyphPositionedGlyph
TouchInputTouchInput
charChar
EaseFunctionEaseFunction
GamepadEventGamepadEvent
ConeAnchorConeAnchor
u16U16
StringString
Triangle2dTriangle2d
MouseButtonInputMouseButtonInput
TextSpanTextSpan
MaxTrackSizingFunctionMaxTrackSizingFunction
GamepadInputGamepadInput
CursorMovedCursorMoved
BorderRadiusBorderRadius
BVec4ABVec4A
TickTick
ColorMaterialColorMaterial
GlobalsUniformGlobalsUniform
OnReplaceOnReplace
RhombusMeshBuilderRhombusMeshBuilder
Affine3AAffine3A
DoubleTapGestureDoubleTapGesture
StopwatchStopwatch
AlignContentAlignContent
WindowThemeWindowTheme
PlaneMeshBuilderPlaneMeshBuilder
Mat3AMat3A
SkinnedMeshSkinnedMesh
EntityHashEntityHash
PresentModePresentMode
UVec2UVec2
JustifyContentJustifyContent
CursorEnteredCursorEntered
AabbAabb
PanGesturePanGesture
RhombusRhombus
NodeImageModeNodeImageMode
WindowResizeConstraintsWindowResizeConstraints
CylinderCylinder