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Globals

Global Values

Global values that are accessible anywhere inside scripts. You should avoid naming conflicts with these and trying to overwrite or edit them.

Instances

Instances containing actual accessible values.

InstanceType
typesHashMap<String, ScriptTypeRegistration | ScriptComponentRegistration | ScriptResourceRegistration>
worldWorld
script_assetHandle<ScriptAsset>
entityEntity

Static Instances

Static type references, existing for the purpose of typed static function calls.

InstanceType
ScalingModeScalingMode
GamepadButtonGamepadButton
Polyline2dPolyline2d
ReplaceReplace
I16Vec4I16Vec4
RadialGradientShapeRadialGradientShape
TextureSlicerTextureSlicer
AccessibilityRequestedAccessibilityRequested
LinearGradientLinearGradient
AssetPathAssetPath
MsaaWritebackMsaaWriteback
SpriteScalingModeSpriteScalingMode
SmolStrSmolStr
InfinitePlane3dInfinitePlane3d
SphereMeshBuilderSphereMeshBuilder
RegularPolygonRegularPolygon
GamepadConnectionGamepadConnection
RectRect
ScreenshotScreenshot
OcclusionCullingOcclusionCulling
ViewportNodeViewportNode
GlyphAtlasLocationGlyphAtlasLocation
MorphWeightsMorphWeights
GlyphAtlasInfoGlyphAtlasInfo
OklchaOklcha
MotionVectorPrepassMotionVectorPrepass
AlignSelfAlignSelf
WindowWindow
FloatOrdFloatOrd
ButtonSettingsButtonSettings
Affine3AAffine3A
URectURect
StaticTransformOptimizationsStaticTransformOptimizations
RepeatedGridTrackRepeatedGridTrack
i8I8
GamepadInputGamepadInput
boolBool
ScriptAttachmentScriptAttachment
Wireframe2dConfigWireframe2dConfig
IVec4IVec4
HwbaHwba
WindowBackendScaleFactorChangedWindowBackendScaleFactorChanged
BorderRadiusBorderRadius
Polyline3dPolyline3d
DMat3DMat3
StrikethroughColorStrikethroughColor
MainEntityMainEntity
CuboidCuboid
LineBreakLineBreak
CircularSectorMeshBuilderCircularSectorMeshBuilder
PolygonPolygon
RayCast2dRayCast2d
ManageAccessibilityUpdatesManageAccessibilityUpdates
AtomicUsizeAtomicUsize
ConicGradientConicGradient
ScriptAssetScriptAsset
NonZeroU16NonZeroU16
I16Vec3I16Vec3
RectangleRectangle
NonZeroUsizeNonZeroUsize
TextLayoutTextLayout
PrimaryWindowPrimaryWindow
Segment3dSegment3d
UnderlineUnderline
LinearRgbaLinearRgba
QuatQuat
GamepadButtonStateChangedEventGamepadButtonStateChangedEvent
BoundingCircleBoundingCircle
WinitUserEventWinitUserEvent
AlphaMode2dAlphaMode2d
NativeKeyCodeNativeKeyCode
ShadowStyleShadowStyle
Camera2dCamera2d
GlobalTransformGlobalTransform
Vec4Vec4
NonZeroU32NonZeroU32
PresentModePresentMode
XyzaXyza
DepthPrepassDoubleBufferDepthPrepassDoubleBuffer
ScriptTypeRegistrationScriptTypeRegistration
BorderColorBorderColor
CustomCursorUrlCustomCursorUrl
TextLayoutInfoTextLayoutInfo
CalculatedClipCalculatedClip
ConicalFrustumMeshBuilderConicalFrustumMeshBuilder
BorderGradientBorderGradient
StopwatchStopwatch
RangeInclusiveRangeInclusive
CylinderCylinder
AtomicI16AtomicI16
RealReal
Polyline2dMeshBuilderPolyline2dMeshBuilder
RenderEntityRenderEntity
Line3dLine3d
ConeCone
JustifyContentJustifyContent
AddAdd
ColorGradingGlobalColorGradingGlobal
EdgeEdge
UVec2UVec2
TextFontTextFont
NonZeroI16NonZeroI16
RhombusRhombus
GlobalZIndexGlobalZIndex
ImageNodeImageNode
CascadesFrustaCascadesFrusta
Dir2Dir2
Wireframe2dMaterialWireframe2dMaterial
AccumulatedMouseMotionAccumulatedMouseMotion
ScriptQueryResultScriptQueryResult
CowCow
AtomicI64AtomicI64
HsvaHsva
EulerRotEulerRot
AccessibilitySystemsAccessibilitySystems
ColorColor
RenderTargetRenderTarget
GamepadRumbleRequestGamepadRumbleRequest
I8Vec4I8Vec4
ConeMeshBuilderConeMeshBuilder
ClearColorConfigClearColorConfig
Rot2Rot2
ChildOfChildOf
InputFocusVisibleInputFocusVisible
RenderVisibleEntitiesRenderVisibleEntities
SphereKindSphereKind
ScriptResourceRegistrationScriptResourceRegistration
TextText
TransformTreeChangedTransformTreeChanged
CameraCamera
WindowMovedWindowMoved
WindowScaleFactorChangedWindowScaleFactorChanged
MouseMotionMouseMotion
NormalPrepassNormalPrepass
GridTrackRepetitionGridTrackRepetition
KeyKey
I8Vec2I8Vec2
ColorMaterialColorMaterial
ZIndexZIndex
VisibilityVisibility
WindowPositionWindowPosition
BlendStateBlendState
NoAutoAabbNoAutoAabb
Affine3Affine3
Triangle3dMeshBuilderTriangle3dMeshBuilder
ColorGradingColorGrading
VisibilityRangeVisibilityRange
AutoNavigationConfigAutoNavigationConfig
DeferredPrepassDeferredPrepass
TextNodeFlagsTextNodeFlags
GamepadRumbleIntensityGamepadRumbleIntensity
InteropErrorInteropError
FunctionArgInfoFunctionArgInfo
TilemapChunkTilemapChunk
NameName
isizeIsize
Triangle2dMeshBuilderTriangle2dMeshBuilder
OverflowClipBoxOverflowClipBox
CylinderAnchorCylinderAnchor
JustifyJustify
RangeRange
ShaderStorageBufferShaderStorageBuffer
ButtonAxisSettingsButtonAxisSettings
ComponentTicksComponentTicks
PlaneMeshBuilderPlaneMeshBuilder
SyncToRenderWorldSyncToRenderWorld
TilemapChunkMeshCacheTilemapChunkMeshCache
ScreenSpaceTransmissionQualityScreenSpaceTransmissionQuality
CylinderMeshBuilderCylinderMeshBuilder
GlobalsUniformGlobalsUniform
DurationDuration
FixedFixed
U8Vec4U8Vec4
TemporaryRenderEntityTemporaryRenderEntity
FontWeightFontWeight
GamepadEventGamepadEvent
ChildrenChildren
BoxShadowBoxShadow
DVec2DVec2
GamepadConnectionEventGamepadConnectionEvent
NormalizedRenderTargetNormalizedRenderTarget
Mesh3dMesh3d
MipBiasMipBias
I64Vec3I64Vec3
u64U64
MouseScrollUnitMouseScrollUnit
WindowResizeConstraintsWindowResizeConstraints
CuboidMeshBuilderCuboidMeshBuilder
BVec3ABVec3A
Wireframe2dWireframe2d
u128U128
CapsuleUvProfileCapsuleUvProfile
DefaultQueryFiltersDefaultQueryFilters
LayoutConfigLayoutConfig
BoxSizingBoxSizing
DoubleTapGestureDoubleTapGesture
EnabledButtonsEnabledButtons
AxisSettingsAxisSettings
LabaLaba
ExposureExposure
usizeUsize
ContextKeyContextKey
PositionedGlyphPositionedGlyph
Dir3Dir3
i32I32
Wireframe2dColorWireframe2dColor
MonitorSelectionMonitorSelection
SpriteSprite
EllipseEllipse
TabGroupTabGroup
BVec3BVec3
TextSpanTextSpan
CallbackLabelCallbackLabel
TonemappingTonemapping
RunGeometryRunGeometry
RayCast3dRayCast3d
WindowLevelWindowLevel
CursorOptionsCursorOptions
AtomicU8AtomicU8
ScriptComponentRegistrationScriptComponentRegistration
TickTick
NonNilUuidNonNilUuid
TorusMeshBuilderTorusMeshBuilder
OsStringOsString
CubemapLayoutCubemapLayout
PinchGesturePinchGesture
AtomicU32AtomicU32
ReflectSystemGraphNodeReflectSystemGraphNode
MaxTrackSizingFunctionMaxTrackSizingFunction
BVec4BVec4
CameraRenderGraphCameraRenderGraph
InputFocusInputFocus
DebandDitherDebandDither
JustifySelfJustifySelf
ImeIme
ResolvedBorderRadiusResolvedBorderRadius
WindowResolutionWindowResolution
FocusableAreaFocusableArea
Mat3AMat3A
FrustumFrustum
IndicesIndices
ReflectNodeIdReflectNodeId
WindowOccludedWindowOccluded
NoWireframe2dNoWireframe2d
Camera3dDepthTextureUsageCamera3dDepthTextureUsage
AtomicIsizeAtomicIsize
CursorMovedCursorMoved
KeyboardFocusLostKeyboardFocusLost
ImageRenderTargetImageRenderTarget
Polyline3dMeshBuilderPolyline3dMeshBuilder
Text2dText2d
IgnoreScrollIgnoreScroll
U64Vec3U64Vec3
DAffine3DAffine3
LocationContextLocationContext
Text2dShadowText2dShadow
Plane3dPlane3d
FontSmoothingFontSmoothing
WindowFocusedWindowFocused
AlignItemsAlignItems
ImageNodeSizeImageNodeSize
ValVal
UVec3UVec3
MainPassResolutionOverrideMainPassResolutionOverride
i128I128
UiRectUiRect
BoundingSphereCastBoundingSphereCast
UntypedAssetIdUntypedAssetId
GridAutoFlowGridAutoFlow
MinTrackSizingFunctionMinTrackSizingFunction
Capsule2dCapsule2d
InheritedVisibilityInheritedVisibility
VideoModeVideoMode
SliceScaleModeSliceScaleMode
Arc2dArc2d
ReflectReferenceReflectReference
ClearColorClearColor
ScriptValueScriptValue
CircleMeshBuilderCircleMeshBuilder
LabelLabel
CustomCursorCustomCursor
FocusPolicyFocusPolicy
CircularSectorCircularSector
BackgroundGradientBackgroundGradient
ObservedByObservedBy
Vec3Vec3
CursorIconCursorIcon
ReflectableScheduleLabelReflectableScheduleLabel
TetrahedronTetrahedron
PanGesturePanGesture
SubCameraViewSubCameraView
EaseFunctionEaseFunction
ProjectionProjection
OklabaOklaba
Capsule3dMeshBuilderCapsule3dMeshBuilder
GamepadButtonChangedEventGamepadButtonChangedEvent
U16Vec3U16Vec3
Segment2dSegment2d
Triangle2dTriangle2d
WindowRefWindowRef
u16U16
CircularSegmentMeshBuilderCircularSegmentMeshBuilder
AutoDirectionalNavigationAutoDirectionalNavigation
WindowEventWindowEvent
Isometry2dIsometry2d
StrikethroughStrikethrough
PrimaryMonitorPrimaryMonitor
CompositeAlphaModeCompositeAlphaMode
DirectionalNavigationMapDirectionalNavigationMap
NodeImageModeNodeImageMode
f32F32
RenderLayersRenderLayers
Ray3dRay3d
ContentSizeContentSize
CascadesVisibleEntitiesCascadesVisibleEntities
AtomicU16AtomicU16
EntityGenerationEntityGeneration
ButtonStateButtonState
I64Vec4I64Vec4
ComputedUiTargetCameraComputedUiTargetCamera
DMat2DMat2
CubemapVisibleEntitiesCubemapVisibleEntities
BackgroundColorBackgroundColor
NodeNode
DVec3DVec3
TransformTransform
InterpolationColorSpaceInterpolationColorSpace
EntityHashEntityHash
Aabb2dAabb2d
NamespaceNamespace
TouchInputTouchInput
OverflowClipMarginOverflowClipMargin
NonZeroU128NonZeroU128
TileDataTileData
LineHeightLineHeight
WindowClosedWindowClosed
Ray2dRay2d
DynamicScriptFunctionMutDynamicFunctionMut
charChar
AabbAabb
ScriptErrorScriptError
UVec4UVec4
DynamicScriptFunctionDynamicFunction
DepthPrepassDepthPrepass
InstantInstant
DVec4DVec4
GridTrackGridTrack
CircleCircle
UiTransformUiTransform
JumpAtJumpAt
GamepadAxisChangedEventGamepadAxisChangedEvent
RawGamepadEventRawGamepadEvent
MeshMorphWeightsMeshMorphWeights
VariadicTupleVariadicTuple
BoundingCircleCastBoundingCircleCast
Mesh2dMesh2d
AngularColorStopAngularColorStop
Segment3dMeshBuilderSegment3dMeshBuilder
Triangle3dTriangle3d
DMat4DMat4
u32U32
TabIndexTabIndex
ImageImage
ReflectSystemSetReflectSystemSet
NonZeroI32NonZeroI32
EntityEntity
CustomProjectionCustomProjection
AtomicBoolAtomicBool
IRectIRect
CircularSegmentCircularSegment
BVec4ABVec4A
ColorStopColorStop
ComputedUiRenderTargetInfoComputedUiRenderTargetInfo
Dir3ADir3A
GradientGradient
ScriptSystemBuilderScriptSystemBuilder
EllipseMeshBuilderEllipseMeshBuilder
RadialGradientRadialGradient
TextColorTextColor
Vec2Vec2
U64Vec2U64Vec2
DAffine2DAffine2
NonZeroI8NonZeroI8
NonZeroI64NonZeroI64
LchaLcha
Vec3AVec3A
FlexDirectionFlexDirection
WindowResizedWindowResized
DisabledDisabled
DynamicComponentDynamicComponent
TypeIdTypeId
JustifyItemsJustifyItems
AnnulusMeshBuilderAnnulusMeshBuilder
Val2Val2
AlignContentAlignContent
IntervalInterval
UiTargetCameraUiTargetCamera
OrthographicProjectionOrthographicProjection
RawGamepadAxisChangedEventRawGamepadAxisChangedEvent
U16Vec4U16Vec4
WindowThemeChangedWindowThemeChanged
ScriptComponentScriptComponent
DeferredPrepassDoubleBufferDeferredPrepassDoubleBuffer
AlphaModeAlphaMode
FunctionCallContextFunctionCallContext
CompassQuadrantCompassQuadrant
AssetIndexAssetIndex
ReflectSystemGraphReflectSystemGraph
TextBoundsTextBounds
FunctionInfoFunctionInfo
RotationGestureRotationGesture
CompassOctantCompassOctant
MonitorMonitor
OutlineOutline
Capsule3dCapsule3d
GamepadGamepad
RangeFullRangeFull
EntityIndexSetEntityIndexSet
PathBufPathBuf
UuidUuid
ReflectScheduleReflectSchedule
BorderRectBorderRect
UntypedHandleUntypedHandle
Mesh2dWireframeMesh2dWireframe
ReflectSystemReflectSystem
ReadbackCompleteReadbackComplete
TorusTorus
U8Vec3U8Vec3
ConeAnchorConeAnchor
FontFeaturesFontFeatures
HslaHsla
DQuatDQuat
U64Vec4U64Vec4
WindowDestroyedWindowDestroyed
f64F64
I8Vec3I8Vec3
SpriteImageModeSpriteImageMode
MeshMesh
BoundingSphereBoundingSphere
NativeKeyNativeKey
UiScaleUiScale
VirtualVirtual
TextEntityTextEntity
OverflowAxisOverflowAxis
AtomicU64AtomicU64
ColorGradingSectionColorGradingSection
AabbCast2dAabbCast2d
RemoveRemove
TemporalJitterTemporalJitter
WindowCloseRequestedWindowCloseRequested
CursorLeftCursorLeft
OrderIndependentTransparencySettingsOrderIndependentTransparencySettings
InsertInsert
Dir4Dir4
ConicalFrustumConicalFrustum
i64I64
RequestRedrawRequestRedraw
CameraMainTextureUsagesCameraMainTextureUsages
SphereSphere
NavNeighborsNavNeighbors
RegularPolygonMeshBuilderRegularPolygonMeshBuilder
TextBackgroundColorTextBackgroundColor
ScreenshotCapturedScreenshotCaptured
WindowThemeWindowTheme
TouchPhaseTouchPhase
BVec2BVec2
ViewportViewport
SocketAddrSocketAddr
OverflowOverflow
U16Vec2U16Vec2
ConvexPolygonConvexPolygon
TimerTimer
NonZeroI128NonZeroI128
NonZeroU8NonZeroU8
u8U8
MouseButtonInputMouseButtonInput
CustomCursorImageCustomCursorImage
ScreenEdgeScreenEdge
VisibleEntitiesVisibleEntities
CameraOutputModeCameraOutputMode
TextureFormatTextureFormat
IVec2IVec2
Isometry3dIsometry3d
WindowModeWindowMode
VideoModeSelectionVideoModeSelection
RemovedComponentEntityRemovedComponentEntity
I64Vec2I64Vec2
CubemapFrustaCubemapFrusta
UiPositionUiPosition
FlexWrapFlexWrap
TextureAtlasTextureAtlas
ButtonButton
PositionTypePositionType
KeyboardInputKeyboardInput
SrgbaSrgba
Mat2Mat2
StringString
GamepadAxisGamepadAxis
NormalizedWindowRefNormalizedWindowRef
AtomicI8AtomicI8
NonZeroIsizeNonZeroIsize
CursorGrabModeCursorGrabMode
CircularMeshUvModeCircularMeshUvMode
GamepadSettingsGamepadSettings
VisibilityClassVisibilityClass
ViewVisibilityViewVisibility
Mat4Mat4
AabbCast3dAabbCast3d
GridPlacementGridPlacement
ScriptQueryBuilderScriptQueryBuilder
U8Vec2U8Vec2
AspectRatioAspectRatio
UnderlineColorUnderlineColor
Capsule2dMeshBuilderCapsule2dMeshBuilder
i16I16
ConvexPolygonMeshBuilderConvexPolygonMeshBuilder
NoFrustumCullingNoFrustumCulling
ComputedTextBlockComputedTextBlock
Camera3dCamera3d
CursorEnteredCursorEntered
FontFeatureTagFontFeatureTag
ForceTouchForceTouch
WindowClosingWindowClosing
InternalWindowStateInternalWindowState
WindowCreatedWindowCreated
TilemapChunkTileDataTilemapChunkTileData
DespawnDespawn
RhombusMeshBuilderRhombusMeshBuilder
Aabb3dAabb3d
SkinnedMeshSkinnedMesh
Affine2Affine2
VisibleMeshEntitiesVisibleMeshEntities
Mat3Mat3
ManualTextureViewHandleManualTextureViewHandle
EntityHashSetEntityHashSet
TextShadowTextShadow
Plane2dPlane2d
RenderAssetUsagesRenderAssetUsages
MsaaMsaa
AccumulatedMouseScrollAccumulatedMouseScroll
SkyboxSkybox
AnnulusAnnulus
ComponentIdComponentId
MouseWheelMouseWheel
FileDragAndDropFileDragAndDrop
KeyCodeKeyCode
ScrollPositionScrollPosition
EntityIndexEntityIndex
FunctionReturnInfoFunctionReturnInfo
ComputedNodeComputedNode
MeshTagMeshTag
Camera3dDepthLoadOpCamera3dDepthLoadOp
ArcArc
Line2dLine2d
AutoFocusAutoFocus
NonZeroU64NonZeroU64
DisplayDisplay
AppLifecycleAppLifecycle
PerspectiveProjectionPerspectiveProjection
HdrHdr
TextureAtlasLayoutTextureAtlasLayout
FontHintingFontHinting
TetrahedronMeshBuilderTetrahedronMeshBuilder
SystemCursorIconSystemCursorIcon
UiGlobalTransformUiGlobalTransform
AtomicI32AtomicI32
RelativeCursorPositionRelativeCursorPosition
RawGamepadButtonChangedEventRawGamepadButtonChangedEvent
MouseButtonMouseButton
InteractionInteraction
IVec3IVec3
TimerModeTimerMode
I16Vec2I16Vec2
RectangleMeshBuilderRectangleMeshBuilder
AnchorAnchor