AlphaMode2d

Opaque

Mask

  1. f32

Blend

Description

Sets how a 2d material's base color alpha channel is used for transparency. Currently, this only works with [Mesh2d]. Sprites are always transparent.

This is very similar to AlphaMode but this only applies to 2d meshes. We use a separate type because 2d doesn't support all the transparency modes that 3d does.

Functions