CascadeShadowConfig
CascadeShadowConfig
- bounds : alloc::vec::Vec
- overlap_proportion : f32
- minimum_distance : f32
Description
Controls how cascaded shadow mapping works. Prefer using [
CascadeShadowConfigBuilder
] to construct an instance.# use bevy_pbr::CascadeShadowConfig; # use bevy_pbr::CascadeShadowConfigBuilder; # use bevy_utils::default; # let config: CascadeShadowConfig = CascadeShadowConfigBuilder { maximum_distance: 100.0, ..default() }.into();