slerp
Performs a spherical linear interpolation between
self
andrhs
based on the values
. This corresponds to interpolating between the two directions at a constant angular velocity. Whens == 0.0
, the result will be equal toself
. Whens == 1.0
, the result will be equal torhs
.Example
# use bevy_math::Dir3A; # use approx::{assert_relative_eq, RelativeEq}; # let dir1 = Dir3A::X; let dir2 = Dir3A::Y; let result1 = dir1.slerp(dir2, 1.0 / 3.0); assert_relative_eq!( result1, Dir3A::from_xyz(0.75_f32.sqrt(), 0.5, 0.0).unwrap(), epsilon = 0.000001 ); let result2 = dir1.slerp(dir2, 0.5); assert_relative_eq!(result2, Dir3A::from_xyz(0.5_f32.sqrt(), 0.5_f32.sqrt(), 0.0).unwrap());
Arguments
- _self :
Dir3A
- No Documentation 🚧 - rhs :
Dir3A
- No Documentation 🚧 - s :
f32
- No Documentation 🚧
Returns
- arg0 :
Dir3A
- No Documentation 🚧