GamepadAxis

LeftStickX

LeftStickY

LeftZ

RightStickX

RightStickY

RightZ

Other

  1. u8

Description

Represents gamepad input types that are mapped in the range [-1.0, 1.0]

Usage

This is used to determine which axis has changed its value when receiving a gamepad axis event. It is also used in the [Gamepad] component.

Functions

FunctionSummary
assert_receiver_is_total_eq(_self)No Documentation 🚧
clone(_self)No Documentation 🚧
eq(_self, other)No Documentation 🚧