GamepadAxis
LeftStickX
LeftStickY
LeftZ
RightStickX
RightStickY
RightZ
Other
- u8
Description
Represents gamepad input types that are mapped in the range [-1.0, 1.0]
Usage
This is used to determine which axis has changed its value when receiving a gamepad axis event. It is also used in the [
Gamepad
] component.
Functions
Function | Summary |
---|---|
assert_receiver_is_total_eq(_self) | No Documentation 🚧 |
clone(_self) | No Documentation 🚧 |
eq(_self, other) | No Documentation 🚧 |