GamepadAxisChangedEvent
GamepadAxisChangedEvent
- entity : bevy_ecs::entity::Entity
- axis : bevy_input::gamepad::GamepadAxis
- value : f32
Description
[
GamepadAxis
] event triggered by an analog state change
Functions
Function | Summary |
---|---|
clone(_self) | No Documentation 🚧 |
eq(_self, other) | No Documentation 🚧 |
new(entity, axis, value) | Creates a new [`GamepadAxisChangedEvent`] |