GamepadAxisChangedEvent

GamepadAxisChangedEvent

  • entity : bevy_ecs::entity::Entity
  • axis : bevy_input::gamepad::GamepadAxis
  • value : f32

Description

[GamepadAxis] event triggered by an analog state change

Functions

FunctionSummary
clone(_self)No Documentation 🚧
eq(_self, other)No Documentation 🚧
new(entity, axis, value) Creates a new [`GamepadAxisChangedEvent`]