GamepadButtonChangedEvent

GamepadButtonChangedEvent

  • entity : bevy_ecs::entity::Entity
  • button : bevy_input::gamepad::GamepadButton
  • state : bevy_input::ButtonState
  • value : f32

Description

[GamepadButton] event triggered by an analog state change

Functions

FunctionSummary
clone(_self)No Documentation 🚧
eq(_self, other)No Documentation 🚧
new(entity, button, state, value) Creates a new [`GamepadButtonChangedEvent`]