GamepadButtonStateChangedEvent

GamepadButtonStateChangedEvent

  • entity : bevy_ecs::entity::Entity
  • button : bevy_input::gamepad::GamepadButton
  • state : bevy_input::ButtonState

Description

[GamepadButton] event triggered by a digital state change

Functions

FunctionSummary
assert_receiver_is_total_eq(_self)No Documentation 🚧
clone(_self)No Documentation 🚧
eq(_self, other)No Documentation 🚧
new(entity, button, state) Creates a new [`GamepadButtonStateChangedEvent`]