GamepadConnectionEvent

GamepadConnectionEvent

  • gamepad : bevy_ecs::entity::Entity
  • connection : bevy_input::gamepad::GamepadConnection

Description

A Gamepad connection event. Created when a connection to a gamepad is established and when a gamepad is disconnected.

Functions

FunctionSummary
clone(_self)No Documentation 🚧
connected(_self) Is the gamepad connected?
disconnected(_self) Is the gamepad disconnected?
eq(_self, other)No Documentation 🚧
new(gamepad, connection) Creates a [`GamepadConnectionEvent`].