KeyboardInput

KeyboardInput

  • key_code : bevy_input::keyboard::KeyCode
  • logical_key : bevy_input::keyboard::Key
  • state : bevy_input::ButtonState
  • repeat : bool
  • window : bevy_ecs::entity::Entity

Description

A keyboard input event.

This event is the translated version of the WindowEvent::KeyboardInput from the winit crate. It is available to the end user and can be used for game logic.

Usage

The event is consumed inside of the [keyboard_input_system] to update the ButtonInput<KeyCode> resource.

Functions

FunctionSummary
assert_receiver_is_total_eq(_self)No Documentation 🚧
clone(_self)No Documentation 🚧
eq(_self, other)No Documentation 🚧