NoFrustumCulling
NoFrustumCulling
Description
Use this component to opt-out of built-in frustum culling for entities, see [
Frustum
].It can be used for example:
- when a [
Mesh
] is updated but its [Aabb
] is not, which might happen with animations,- when using some light effects, like wanting a [
Mesh
] out of the [Frustum
] to appear in the reflection of a [Mesh
] within.