NoFrustumCulling

NoFrustumCulling

Description

Use this component to opt-out of built-in frustum culling for entities, see [Frustum].

It can be used for example:

  • when a [Mesh] is updated but its [Aabb] is not, which might happen with animations,
  • when using some light effects, like wanting a [Mesh] out of the [Frustum] to appear in the reflection of a [Mesh] within.

Functions