ParallaxMappingMethod
Occlusion
Relief
- max_steps : u32
Description
The parallax mapping method to use to compute depth based on the material's
depth_map
.Parallax Mapping uses a depth map texture to give the illusion of depth variation on a mesh surface that is geometrically flat.
See the
parallax_mapping.wgsl
shader code for implementation details and explanation of the methods used.