TargetCamera

TargetCamera

  1. bevy_ecs::entity::Entity

Description

Indicates that this root [Node] entity should be rendered to a specific camera.

UI then will be laid out respecting the camera's viewport and scale factor, and rendered to this camera's [bevy_render::camera::RenderTarget].

Setting this component on a non-root node will have no effect. It will be overridden by the root node's component.

Optional if there is only one camera in the world. Required otherwise.

Functions