UvChannel
Uv0
Uv1
Description
An enum to define which UV attribute to use for a texture.
It is used for every texture in the [
StandardMaterial
]. It only supports two UV attributes, [bevy_render::mesh::Mesh::ATTRIBUTE_UV_0
] and [bevy_render::mesh::Mesh::ATTRIBUTE_UV_1
]. The default is [UvChannel::Uv0
].