rotate

Returns rhs rotated by the angle of self. If self is normalized, then this just rotation. This is what you usually want. Otherwise, it will be like a rotation with a multiplication by self's length.

Arguments

  • _self : Vec2 - No Documentation 🚧
  • rhs : Vec2 - No Documentation 🚧

Returns

  • arg0 : Vec2 - No Documentation 🚧