LuaDMat3

Type doc:

Fields:

x_axis: LuaDVec3

y_axis: LuaDVec3

z_axis: LuaDVec3

Methods:

clone: function(self: LuaDMat3 ):( LuaDMat3 )

to_cols_array: function(self: LuaDMat3 ):({number})

to_cols_array_2d: function(self: LuaDMat3 ):({{number}})

col: function(self: LuaDMat3 , integer):( LuaDVec3 )

row: function(self: LuaDMat3 , integer):( LuaDVec3 )

is_finite: function(self: LuaDMat3 ):(boolean)

is_nan: function(self: LuaDMat3 ):(boolean)

transpose: function(self: LuaDMat3 ):( LuaDMat3 )

determinant: function(self: LuaDMat3 ):(number)

inverse: function(self: LuaDMat3 ):( LuaDMat3 )

transform_point2: function(self: LuaDMat3 , LuaDVec2 ):( LuaDVec2 )

transform_vector2: function(self: LuaDMat3 , LuaDVec2 ):( LuaDVec2 )

mul_vec3: function(self: LuaDMat3 , LuaDVec3 ):( LuaDVec3 )

mul_mat3: function(self: LuaDMat3 , LuaDMat3 ):( LuaDMat3 )

add_mat3: function(self: LuaDMat3 , LuaDMat3 ):( LuaDMat3 )

sub_mat3: function(self: LuaDMat3 , LuaDMat3 ):( LuaDMat3 )

mul_scalar: function(self: LuaDMat3 , number):( LuaDMat3 )

div_scalar: function(self: LuaDMat3 , number):( LuaDMat3 )

abs_diff_eq: function(self: LuaDMat3 , LuaDMat3 , number):(boolean)

abs: function(self: LuaDMat3 ):( LuaDMat3 )

as_mat3: function(self: LuaDMat3 ):( LuaMat3 )

from_cols: function( LuaDVec3 , LuaDVec3 , LuaDVec3 ):( LuaDMat3 )

from_diagonal: function( LuaDVec3 ):( LuaDMat3 )

from_mat4: function( LuaDMat4 ):( LuaDMat3 )

from_quat: function( LuaDQuat ):( LuaDMat3 )

from_axis_angle: function( LuaDVec3 , number):( LuaDMat3 )

from_euler: function( LuaEulerRot , number , number , number):( LuaDMat3 )

from_rotation_x: function(number):( LuaDMat3 )

from_rotation_y: function(number):( LuaDMat3 )

from_rotation_z: function(number):( LuaDMat3 )

from_translation: function( LuaDVec2 ):( LuaDMat3 )

from_angle: function(number):( LuaDMat3 )

from_scale_angle_translation: function( LuaDVec2 , number , LuaDVec2 ):( LuaDMat3 )

from_scale: function( LuaDVec2 ):( LuaDMat3 )

from_mat2: function( LuaDMat2 ):( LuaDMat3 )

__tostring: function(self: LuaDMat3 ):(string)

__index: function(self: LuaDMat3 , integer):( LuaDVec3 )

__add: function(any , any):(any)

__unm: function(any):(any)

__mul: function(any , any):(any)

__eq: function(any , any):(any)

__sub: function(any , any):(any)

__div: function(any , any):(any)