LuaDMat4
Type doc:
Methods:
to_cols_array: function(self: LuaDMat4 ):({number})
to_cols_array_2d: function(self: LuaDMat4 ):({{number}})
is_finite: function(self: LuaDMat4 ):(boolean)
is_nan: function(self: LuaDMat4 ):(boolean)
determinant: function(self: LuaDMat4 ):(number)
from_euler: function( LuaEulerRot , number , number , number):( LuaDMat4 )
from_rotation_x: function(number):( LuaDMat4 )
from_rotation_y: function(number):( LuaDMat4 )
from_rotation_z: function(number):( LuaDMat4 )
perspective_rh_gl: function(number , number , number , number):( LuaDMat4 )
perspective_lh: function(number , number , number , number):( LuaDMat4 )
perspective_rh: function(number , number , number , number):( LuaDMat4 )
perspective_infinite_lh: function(number , number , number):( LuaDMat4 )
perspective_infinite_reverse_lh: function(number , number , number):( LuaDMat4 )
perspective_infinite_rh: function(number , number , number):( LuaDMat4 )
perspective_infinite_reverse_rh: function(number , number , number):( LuaDMat4 )
orthographic_rh_gl: function(number , number , number , number , number , number):( LuaDMat4 )
orthographic_lh: function(number , number , number , number , number , number):( LuaDMat4 )
orthographic_rh: function(number , number , number , number , number , number):( LuaDMat4 )
__tostring: function(self: LuaDMat4 ):(string)
__div: function(any , any):(any)
__add: function(any , any):(any)
__unm: function(any):(any)
__mul: function(any , any):(any)
__sub: function(any , any):(any)
__eq: function(any , any):(any)