LuaDMat4

Type doc:

Fields:

w_axis: LuaDVec4

x_axis: LuaDVec4

y_axis: LuaDVec4

z_axis: LuaDVec4

Methods:

clone: function(self: LuaDMat4 ):( LuaDMat4 )

to_cols_array: function(self: LuaDMat4 ):({number})

to_cols_array_2d: function(self: LuaDMat4 ):({{number}})

col: function(self: LuaDMat4 , integer):( LuaDVec4 )

row: function(self: LuaDMat4 , integer):( LuaDVec4 )

is_finite: function(self: LuaDMat4 ):(boolean)

is_nan: function(self: LuaDMat4 ):(boolean)

transpose: function(self: LuaDMat4 ):( LuaDMat4 )

determinant: function(self: LuaDMat4 ):(number)

inverse: function(self: LuaDMat4 ):( LuaDMat4 )

project_point3: function(self: LuaDMat4 , LuaDVec3 ):( LuaDVec3 )

transform_point3: function(self: LuaDMat4 , LuaDVec3 ):( LuaDVec3 )

transform_vector3: function(self: LuaDMat4 , LuaDVec3 ):( LuaDVec3 )

mul_vec4: function(self: LuaDMat4 , LuaDVec4 ):( LuaDVec4 )

mul_mat4: function(self: LuaDMat4 , LuaDMat4 ):( LuaDMat4 )

add_mat4: function(self: LuaDMat4 , LuaDMat4 ):( LuaDMat4 )

sub_mat4: function(self: LuaDMat4 , LuaDMat4 ):( LuaDMat4 )

mul_scalar: function(self: LuaDMat4 , number):( LuaDMat4 )

div_scalar: function(self: LuaDMat4 , number):( LuaDMat4 )

abs_diff_eq: function(self: LuaDMat4 , LuaDMat4 , number):(boolean)

abs: function(self: LuaDMat4 ):( LuaDMat4 )

as_mat4: function(self: LuaDMat4 ):( LuaMat4 )

from_cols: function( LuaDVec4 , LuaDVec4 , LuaDVec4 , LuaDVec4 ):( LuaDMat4 )

from_diagonal: function( LuaDVec4 ):( LuaDMat4 )

from_scale_rotation_translation: function( LuaDVec3 , LuaDQuat , LuaDVec3 ):( LuaDMat4 )

from_rotation_translation: function( LuaDQuat , LuaDVec3 ):( LuaDMat4 )

from_quat: function( LuaDQuat ):( LuaDMat4 )

from_mat3: function( LuaDMat3 ):( LuaDMat4 )

from_translation: function( LuaDVec3 ):( LuaDMat4 )

from_axis_angle: function( LuaDVec3 , number):( LuaDMat4 )

from_euler: function( LuaEulerRot , number , number , number):( LuaDMat4 )

from_rotation_x: function(number):( LuaDMat4 )

from_rotation_y: function(number):( LuaDMat4 )

from_rotation_z: function(number):( LuaDMat4 )

from_scale: function( LuaDVec3 ):( LuaDMat4 )

look_to_lh: function( LuaDVec3 , LuaDVec3 , LuaDVec3 ):( LuaDMat4 )

look_to_rh: function( LuaDVec3 , LuaDVec3 , LuaDVec3 ):( LuaDMat4 )

look_at_lh: function( LuaDVec3 , LuaDVec3 , LuaDVec3 ):( LuaDMat4 )

look_at_rh: function( LuaDVec3 , LuaDVec3 , LuaDVec3 ):( LuaDMat4 )

perspective_rh_gl: function(number , number , number , number):( LuaDMat4 )

perspective_lh: function(number , number , number , number):( LuaDMat4 )

perspective_rh: function(number , number , number , number):( LuaDMat4 )

perspective_infinite_lh: function(number , number , number):( LuaDMat4 )

perspective_infinite_reverse_lh: function(number , number , number):( LuaDMat4 )

perspective_infinite_rh: function(number , number , number):( LuaDMat4 )

perspective_infinite_reverse_rh: function(number , number , number):( LuaDMat4 )

orthographic_rh_gl: function(number , number , number , number , number , number):( LuaDMat4 )

orthographic_lh: function(number , number , number , number , number , number):( LuaDMat4 )

orthographic_rh: function(number , number , number , number , number , number):( LuaDMat4 )

__tostring: function(self: LuaDMat4 ):(string)

__index: function(self: LuaDMat4 , integer):( LuaDVec4 )

__div: function(any , any):(any)

__add: function(any , any):(any)

__unm: function(any):(any)

__mul: function(any , any):(any)

__sub: function(any , any):(any)

__eq: function(any , any):(any)