LuaDQuat

Type doc:

Fields:

w: number

x: number

y: number

z: number

Methods:

to_scaled_axis: function(self: LuaDQuat ):( LuaDVec3 )

to_euler: function(self: LuaDQuat , LuaEulerRot ):(number , number , number)

to_array: function(self: LuaDQuat ):({number})

xyz: function(self: LuaDQuat ):( LuaDVec3 )

conjugate: function(self: LuaDQuat ):( LuaDQuat )

inverse: function(self: LuaDQuat ):( LuaDQuat )

dot: function(self: LuaDQuat , LuaDQuat ):(number)

length: function(self: LuaDQuat ):(number)

length_squared: function(self: LuaDQuat ):(number)

length_recip: function(self: LuaDQuat ):(number)

normalize: function(self: LuaDQuat ):( LuaDQuat )

is_finite: function(self: LuaDQuat ):(boolean)

is_nan: function(self: LuaDQuat ):(boolean)

is_normalized: function(self: LuaDQuat ):(boolean)

is_near_identity: function(self: LuaDQuat ):(boolean)

angle_between: function(self: LuaDQuat , LuaDQuat ):(number)

abs_diff_eq: function(self: LuaDQuat , LuaDQuat , number):(boolean)

lerp: function(self: LuaDQuat , LuaDQuat , number):( LuaDQuat )

slerp: function(self: LuaDQuat , LuaDQuat , number):( LuaDQuat )

mul_vec3: function(self: LuaDQuat , LuaDVec3 ):( LuaDVec3 )

mul_quat: function(self: LuaDQuat , LuaDQuat ):( LuaDQuat )

as_quat: function(self: LuaDQuat ):( LuaQuat )

as_f32: function(self: LuaDQuat ):( LuaQuat )

clone: function(self: LuaDQuat ):( LuaDQuat )

from_xyzw: function(number , number , number , number):( LuaDQuat )

from_array: function({number}):( LuaDQuat )

from_vec4: function( LuaDVec4 ):( LuaDQuat )

from_axis_angle: function( LuaDVec3 , number):( LuaDQuat )

from_scaled_axis: function( LuaDVec3 ):( LuaDQuat )

from_rotation_x: function(number):( LuaDQuat )

from_rotation_y: function(number):( LuaDQuat )

from_rotation_z: function(number):( LuaDQuat )

from_euler: function( LuaEulerRot , number , number , number):( LuaDQuat )

from_mat3: function( LuaDMat3 ):( LuaDQuat )

from_mat4: function( LuaDMat4 ):( LuaDQuat )

from_rotation_arc: function( LuaDVec3 , LuaDVec3 ):( LuaDQuat )

from_rotation_arc_colinear: function( LuaDVec3 , LuaDVec3 ):( LuaDQuat )

from_rotation_arc_2d: function( LuaDVec2 , LuaDVec2 ):( LuaDQuat )

from_affine3: function( LuaDAffine3 ):( LuaDQuat )

__tostring: function(self: LuaDQuat ):(string)

__sub: function(any , any):(any)

__unm: function(any):(any)

__add: function(any , any):(any)

__eq: function(any , any):(any)

__div: function(any , any):(any)

__mul: function(any , any):(any)