LuaDVec2
Type doc:
Fields:
x: number
y: number
Methods:
to_array: function(self: LuaDVec2 ):({number})
min_element: function(self: LuaDVec2 ):(number)
max_element: function(self: LuaDVec2 ):(number)
element_sum: function(self: LuaDVec2 ):(number)
element_product: function(self: LuaDVec2 ):(number)
is_negative_bitmask: function(self: LuaDVec2 ):(integer)
is_finite: function(self: LuaDVec2 ):(boolean)
is_nan: function(self: LuaDVec2 ):(boolean)
length: function(self: LuaDVec2 ):(number)
length_squared: function(self: LuaDVec2 ):(number)
length_recip: function(self: LuaDVec2 ):(number)
is_normalized: function(self: LuaDVec2 ):(boolean)
to_angle: function(self: LuaDVec2 ):(number)
as_i64vec2: function(self: LuaDVec2 ):( LuaI64Vec2 )
as_u64vec2: function(self: LuaDVec2 ):( LuaU64Vec2 )
new: function(number , number):( LuaDVec2 )
splat: function(number):( LuaDVec2 )
from_array: function({number}):( LuaDVec2 )
from_angle: function(number):( LuaDVec2 )
__tostring: function(self: LuaDVec2 ):(string)
__index: function(self: LuaDVec2 , integer):(number)
__newindex: function(self: LuaDVec2 , integer , number)
__div: function(any , any):(any)
__sub: function(any , any):(any)
__eq: function(any , any):(any)
__mul: function(any , any):(any)
__add: function(any , any):(any)
__mod: function(any , any):(any)
__unm: function(any):(any)