LuaDVec4
Type doc:
Fields:
w: number
x: number
y: number
z: number
Methods:
to_array: function(self: LuaDVec4 ):({number})
min_element: function(self: LuaDVec4 ):(number)
max_element: function(self: LuaDVec4 ):(number)
element_sum: function(self: LuaDVec4 ):(number)
element_product: function(self: LuaDVec4 ):(number)
is_negative_bitmask: function(self: LuaDVec4 ):(integer)
is_finite: function(self: LuaDVec4 ):(boolean)
is_nan: function(self: LuaDVec4 ):(boolean)
length: function(self: LuaDVec4 ):(number)
length_squared: function(self: LuaDVec4 ):(number)
length_recip: function(self: LuaDVec4 ):(number)
is_normalized: function(self: LuaDVec4 ):(boolean)
as_i64vec4: function(self: LuaDVec4 ):( LuaI64Vec4 )
as_u64vec4: function(self: LuaDVec4 ):( LuaU64Vec4 )
new: function(number , number , number , number):( LuaDVec4 )
splat: function(number):( LuaDVec4 )
from_array: function({number}):( LuaDVec4 )
__tostring: function(self: LuaDVec4 ):(string)
__index: function(self: LuaDVec4 , integer):(number)
__newindex: function(self: LuaDVec4 , integer , number)
__mul: function(any , any):(any)
__mod: function(any , any):(any)
__eq: function(any , any):(any)
__unm: function(any):(any)
__sub: function(any , any):(any)
__add: function(any , any):(any)
__div: function(any , any):(any)