LuaGamepadAxis

Type doc:

Fields:

axis_type: LuaGamepadAxisType

gamepad: LuaGamepad

Methods:

clone: function(self: LuaGamepadAxis ):( LuaGamepadAxis )

assert_receiver_is_total_eq: function(self: LuaGamepadAxis )

__tostring: function(self: LuaGamepadAxis ):(string)

__eq: function(any , any):(any)