LuaGamepadAxis
Type doc:
Fields:
axis_type: LuaGamepadAxisType
gamepad: LuaGamepad
Methods:
clone: function(self: LuaGamepadAxis ):( LuaGamepadAxis )
assert_receiver_is_total_eq: function(self: LuaGamepadAxis )
new: function( LuaGamepad , LuaGamepadAxisType ):( LuaGamepadAxis )
__tostring: function(self: LuaGamepadAxis ):(string)
__eq: function(any , any):(any)