LuaGamepadAxisChangedEvent
Type doc:
Fields:
Methods:
clone: function(self: LuaGamepadAxisChangedEvent ):( LuaGamepadAxisChangedEvent )
new: function( LuaGamepad , LuaGamepadAxisType , number):( LuaGamepadAxisChangedEvent )
__tostring: function(self: LuaGamepadAxisChangedEvent ):(string)
__eq: function(any , any):(any)