LuaGamepadButtonChangedEvent
Type doc:
Fields:
Methods:
clone: function(self: LuaGamepadButtonChangedEvent ):( LuaGamepadButtonChangedEvent )
new: function( LuaGamepad , LuaGamepadButtonType , number):( LuaGamepadButtonChangedEvent )
__tostring: function(self: LuaGamepadButtonChangedEvent ):(string)
__eq: function(any , any):(any)