LuaGamepadButtonInput
Type doc:
Fields:
button: LuaGamepadButton
state: LuaButtonState
Methods:
clone: function(self: LuaGamepadButtonInput ):( LuaGamepadButtonInput )
assert_receiver_is_total_eq: function(self: LuaGamepadButtonInput )
__tostring: function(self: LuaGamepadButtonInput ):(string)
__eq: function(any , any):(any)