LuaGamepadConnectionEvent
Type doc:
Fields:
connection: LuaGamepadConnection
gamepad: LuaGamepad
Methods:
clone: function(self: LuaGamepadConnectionEvent ):( LuaGamepadConnectionEvent )
connected: function(self: LuaGamepadConnectionEvent ):(boolean)
disconnected: function(self: LuaGamepadConnectionEvent ):(boolean)
new: function( LuaGamepad , LuaGamepadConnection ):( LuaGamepadConnectionEvent )
__tostring: function(self: LuaGamepadConnectionEvent ):(string)
__eq: function(any , any):(any)