LuaKeyboardInput

Type doc:

Fields:

key_code: LuaKeyCode

logical_key: LuaKey

window: LuaEntity

Methods:

assert_receiver_is_total_eq: function(self: LuaKeyboardInput )

clone: function(self: LuaKeyboardInput ):( LuaKeyboardInput )

__tostring: function(self: LuaKeyboardInput ):(string)

__eq: function(any , any):(any)