LuaRay2d

Type doc:

Fields:

direction: LuaDir2

origin: LuaVec2

Methods:

get_point: function(self: LuaRay2d , number):( LuaVec2 )

intersect_plane: function(self: LuaRay2d , LuaVec2 , LuaPlane2d ):(number)

clone: function(self: LuaRay2d ):( LuaRay2d )

new: function( LuaVec2 , LuaVec2 ):( LuaRay2d )

__tostring: function(self: LuaRay2d ):(string)

__eq: function(any , any):(any)