MeshMorphWeights
MeshMorphWeights
- weights : alloc::vec::Vec
Description
Control a specific [
Mesh
] instance's morph targets. These control the weights of specific "mesh primitives" in scene formats like GLTF. They can be set manually, but in most cases they should "automatically" synced by setting the [MorphWeights
] component on a parent entity.See [
MorphWeights
] for more details on Bevy's morph target implementation.Add this to an [
Entity
] with aMesh3d
with a [MorphAttributes
] set to control individual weights of each morph target.