RenderTarget

Window

  1. bevy_window::window::WindowRef

Image

  1. bevy_asset::handle::Handle<bevy_image::image::Image>

TextureView

  1. bevy_render::camera::manual_texture_view::ManualTextureViewHandle

Description

The "target" that a [Camera] will render to. For example, this could be a [Window] swapchain or an [Image].

Functions