RenderTarget
Window
- bevy_window::window::WindowRef
Image
- bevy_asset::handle::Handle<bevy_image::image::Image>
TextureView
- bevy_render::camera::manual_texture_view::ManualTextureViewHandle
Description
The "target" that a [
Camera
] will render to. For example, this could be a [Window
] swapchain or an [Image
].