TextureAtlasLayout
TextureAtlasLayout
- size : glam::UVec2
- textures : alloc::vec::Vec<bevy_math::rects::urect::URect>
Description
Stores a map used to lookup the position of a texture in a [
TextureAtlas
]. This can be used to either use and look up a specific section of a texture, or animate frame-by-frame as a sprite sheet.Optionally it can store a mapping from sub texture handles to the related area index (see
TextureAtlasBuilder
).Example usage animating sprite. Example usage animating sprite in response to an event. Example usage loading sprite sheet.